Profile Registration Rules
Aug 6, 2010 7:49:33 GMT -8
Post by shinji on Aug 6, 2010 7:49:33 GMT -8
[About]
These are some rules that don't really fit anywhere else. In addition to these, please only have one character registration up at a time and do not bother staff in the box or MSN about your registration as all work needs to be done within the thread.[Shinigami]
No constant Shikai.[Mod-Souls]
No exceeding 6 collective attacks. Attacks with dual effects cannot be two entirely different effects. There must be an obvious similarity and a reason why it can be done two different ways.
zanpakutō attacks must have a physical correlation to each other; they cannot be all over the place.
One passive; Bankai may have a slightly upgraded version of it.
Poisons may be used, however they cannot cause automatic death of the flesh or other tissue as this is not reversible by any means. Shinigami are not immune to the poison produced by the blade.
No absolute control of an element.
No complete immunity to an element used by another.
No dual or more elements.
Sealed must be a bladed weapon.
No one hit sure kill moves.
No abilities, passives, or free skills will allow you to surpass what your stats and skills allow for.
Illusion, space/time, and poison abilities will be heavily regulated to prevent being OP in comparison to other types.
Captains start with Shikai and Bankai.
Fukutaichō start with Shikai.
Everyone else starts with sealed unless they are RPing into the shinigami faction from another after death. A special ability training or lesson will have to be done to gain it.
Due to the nature of mod-souls, each registration will be evaluated on a case by case basis.[Vizard]
They start with one main ability. The others are gained through RP up to a maximum of five.
They may start with a plain weapon.
No abilities, passives, or free skills will allow you to surpass what your stats and skills allow for.
Illusion, space/time, and poison abilities will be heavily regulated to prevent being OP in comparison to other types.
No one hit sure kill moves.
No constant Shikai.[Bount]
No exceeding 6 collective attacks. The exception is the changed Shikai attack added when the corresponding mask control level is earned. Attacks with dual effects cannot be two entirely different effects. There must be an obvious similarity and a reason why it can be done two different ways.
zanpakutō attacks must have a physical correlation to each other; they cannot be all over the place.
One passive; Bankai may have a slightly upgraded version of it.
Poisons may be used, however they cannot cause automatic death of the flesh or other tissue as this is not reversible by any means. Vizard are not immune to the poison produced by the blade.
No absolute control of an element.
No complete immunity to an element used by another.
No dual or more elements.
Sealed must be a bladed weapon.
No one hit sure kill moves.
No abilities, passives, or free skills will allow you to surpass what your stats and skills allow for.
Illusion, space/time, and poison abilities will be heavily regulated to prevent being OP in comparison to other types.
Vizard start with Shikai.
The doll may not exceed 6 attacks.[Quincy]
Doll attacks must have a physical correlation to each other. They cannot be all over the place.
Bount may have one ability unique to them in addition to the abilities their doll has.
Poisons may be used, however they cannot cause automatic death of the flesh or other tissue as this is not reversible by any means. Bount are not immune to the poison produced by the doll.
No absolute control of an element.
No complete immunity to an element used by another; dolls may have complete immunity, however.
Dual elements may be used if the ability to change from using one to the other can be explained.
No abilities, passives, or free skills will allow you to surpass what your stats and skills allow for.
Illusion, space/time, and poison abilities will be heavily regulated to prevent being OP in comparison to other types.
No one hit sure kill moves.
Bount automatically start with Doll Release.
No exceeding 3 attacks.[Humans]
Attacks must have a physical correlation to one another. They cannot be all over the place.
Poisons may be used, however they cannot cause automatic death of the flesh or other tissue as this is not reversible by any means. Quincy are not immune to the poison produced by their attacks.
No absolute control of an element.
No complete immunity to an element used by another.
No dual or more elements.
No abilities, passives, or free skills will allow you to surpass what your stats and skills allow for.
Illusion, space/time, and poison abilities will be heavily regulated to prevent being OP in comparison to other types.
No one hit sure kill moves.
Quincy automatically start with Bow Release Release.
Humans may start with 3 attacks. More can be added by leveling up ability control.[Hollow/Arrancar]
Attacks must have a physical correlation to one another. They cannot be all over the place.
Humans cannot use poison based abilities that stem from their own body. If you find a way to use poisons otherwise, they cannot cause automatic death of the flesh or other tissue as this is not reversible by any means. Humans are not immune to the poison produced by these methods.
No absolute control of an element.
No complete immunity to an element used by another.
No dual or more elements.
No abilities, passives, or free skills will allow you to surpass what your stats and skills allow for.
Illusion, space/time, and poison abilities will be heavily regulated to prevent being OP in comparison to other types.
No one hit sure kill moves.
In addition to the abilities available for humans that they can start with based on stats and if it actually fits the character, they may pick a free ability to start with that they don't have the stats for.
No constant release for arrancar; the exception being arrancar who failed to get a proper evolution.Subject to changes.
Hollow and arrancar may have up to 4 attacks.
Attacks must have a physical correlation to one another. They cannot be all over the place.
Poisons may be used, however they cannot cause automatic death of the flesh or other tissue as this is not reversible by any means. Hollow and arrancar are immune to the poison produced by themselves since it stems from their own body.
No absolute control of an element.
No complete immunity to an element used by another.
No dual or more elements.
Sealed must be a bladed weapon.
No one hit sure kill moves.
No abilities, passives, or free skills will allow you to surpass what your stats and skills allow for.
Illusion, space/time, and poison abilities will be heavily regulated to prevent being OP in comparison to other types.
Arrancar start with their release.