Werewolf, the next encounter
Jul 7, 2013 9:04:55 GMT -8
Post by Deleted on Jul 7, 2013 9:04:55 GMT -8
1. Fill out the sign-up sheet in any number you choose. It's helpful if you copy and paste the form from the person who posted above you so that no one gets skipped. If it is full, feel free to add yourself onto the end. AS THE GAME HAS NOW STARTED, SIGNUPS ARE NOW CLOSED
2. Then, roles will be determined via random number generator and sent out via PM.
3. "Overnight," those with night roles will PM them to me within the limit, 24 hours, and their actions will be revealed in the early morning, which will then start the Day Phase.
4. The day phase will start, and you will have roughly 24 hours to post in the day phase who you think is the culprit - at the end of this time, the lynchee will be lynched, and the next night phase will begin.
5. Lather, Rinse, Repeat!
Rules/Guidelines
- There are two phases, day phase and night phase. They each last 24 hours.
- In the day phase, everybody votes in-thread for who they want to lynch. At the end of the day, the person with the most votes is killed. If they had a role, it will be revealed.
- The night phase follows the day phase. In the night phase, people with roles PM the game host the name of their target. The wewewolves also PM their kill target to the game host.
- DO NOT REVEAL YOUR ROLE TO OTHERS.
- Bold your votes.
Just to highlight a few changes, I'm gonna start with a night phase where only the wolves can act, when someone is killed, I'm gonna give their role, and I've mixed up the roles a bit.
The roles:
Werewolf:
Tailor: If they can guess who receives the most votes the next day, then they may replace them with someone else. Can’t protect itself or another tailor using this ability.
Once a fine tailor, this wolf in sheep’s clothing is a master of disguise...as long as the disguise is for someone else. Though perfection takes time, and the tailor-made suit needs to be prepared ahead of time. After dinner, of course.
Fixer: Once per game can disguise the role of anyone killed that night and the next day, except to the werewolves. It will also block the report of the Monitor and Investigator, if it were successful.
Wolves are great trackers. This one has just used this knowledge to cover the tracks of the pack.
Villager:
Night Watchman: Each night, can prevent any action occurring against someone of their own choosing. Can’t self target.
The werewolf crisis has caused a problem for the night watchman; there is simply too much camp to do more than watch one tent each night. But who guards the guardian?
Investigator: Each night, has a 50% chance to see the role of someone of their own choosing.
Stalking the camper, collecting information, the Investigator will soon find out who everyone is.
Baker: If killed a random (non-werewolf) villager will die at the end of each night.
Man shall live by bread alone. Wolves shall live by man.
Mimic: Once per game, can permanently copy the role of any living person. They may still use the ability of a single use role, if the person targeted has already used it prior to mimicing. The person targeted still retains their role.
The mimic was nothing, but could learn one thing really really fast, even the trade of the pack.
Monitor: Each night, has a 75% chance of obtaining a full report on all the actions taken by each role that night. This report has a 50% chance of being pm’d only to the monitor, and a 50% chance of being posted publicly.
From their tent up high, the monitor watches all the camp, knowing what everyone is up to. But their equipment is on the fritz. Has someone hacked it?
Vigilante: Each night, has a 25% chance to kill someone of their choosing.
Not content with archaic concepts such as ‘due process’ and ‘democracy’ the vigilante has taken matters into their own hands. Or knife.
Sandman: Once per game, can cancel ALL night actions, including killings. Any single-use abilities will not be counted as being used.
A strange yellow haze fell upon the camp that night, and all slept. Were they saved from the teeth and claws of the wolves, or was the inevitable only delayed?
Philanthropist: If they die that night they will cancel that day phase. If they die that day, they will cancel the next day phase. Nullified if fixer used their ability that night.
Investigations into the life of the deceased revealed that they had made substantial donations to charity, both in life and in their will. A day of mourning was called, everyone was too upset for lynching.
2. Then, roles will be determined via random number generator and sent out via PM.
3. "Overnight," those with night roles will PM them to me within the limit, 24 hours, and their actions will be revealed in the early morning, which will then start the Day Phase.
4. The day phase will start, and you will have roughly 24 hours to post in the day phase who you think is the culprit - at the end of this time, the lynchee will be lynched, and the next night phase will begin.
5. Lather, Rinse, Repeat!
Rules/Guidelines
- There are two phases, day phase and night phase. They each last 24 hours.
- In the day phase, everybody votes in-thread for who they want to lynch. At the end of the day, the person with the most votes is killed. If they had a role, it will be revealed.
- The night phase follows the day phase. In the night phase, people with roles PM the game host the name of their target. The wewewolves also PM their kill target to the game host.
- DO NOT REVEAL YOUR ROLE TO OTHERS.
- Bold your votes.
Just to highlight a few changes, I'm gonna start with a night phase where only the wolves can act, when someone is killed, I'm gonna give their role, and I've mixed up the roles a bit.
The roles:
Werewolf:
Tailor: If they can guess who receives the most votes the next day, then they may replace them with someone else. Can’t protect itself or another tailor using this ability.
Once a fine tailor, this wolf in sheep’s clothing is a master of disguise...as long as the disguise is for someone else. Though perfection takes time, and the tailor-made suit needs to be prepared ahead of time. After dinner, of course.
Fixer: Once per game can disguise the role of anyone killed that night and the next day, except to the werewolves. It will also block the report of the Monitor and Investigator, if it were successful.
Wolves are great trackers. This one has just used this knowledge to cover the tracks of the pack.
Villager:
Night Watchman: Each night, can prevent any action occurring against someone of their own choosing. Can’t self target.
The werewolf crisis has caused a problem for the night watchman; there is simply too much camp to do more than watch one tent each night. But who guards the guardian?
Investigator: Each night, has a 50% chance to see the role of someone of their own choosing.
Stalking the camper, collecting information, the Investigator will soon find out who everyone is.
Baker: If killed a random (non-werewolf) villager will die at the end of each night.
Man shall live by bread alone. Wolves shall live by man.
Mimic: Once per game, can permanently copy the role of any living person. They may still use the ability of a single use role, if the person targeted has already used it prior to mimicing. The person targeted still retains their role.
The mimic was nothing, but could learn one thing really really fast, even the trade of the pack.
Monitor: Each night, has a 75% chance of obtaining a full report on all the actions taken by each role that night. This report has a 50% chance of being pm’d only to the monitor, and a 50% chance of being posted publicly.
From their tent up high, the monitor watches all the camp, knowing what everyone is up to. But their equipment is on the fritz. Has someone hacked it?
Vigilante: Each night, has a 25% chance to kill someone of their choosing.
Not content with archaic concepts such as ‘due process’ and ‘democracy’ the vigilante has taken matters into their own hands. Or knife.
Sandman: Once per game, can cancel ALL night actions, including killings. Any single-use abilities will not be counted as being used.
A strange yellow haze fell upon the camp that night, and all slept. Were they saved from the teeth and claws of the wolves, or was the inevitable only delayed?
Philanthropist: If they die that night they will cancel that day phase. If they die that day, they will cancel the next day phase. Nullified if fixer used their ability that night.
Investigations into the life of the deceased revealed that they had made substantial donations to charity, both in life and in their will. A day of mourning was called, everyone was too upset for lynching.
1) Mal
2) KATSUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU~! (unknown) D2
3) Isao
4) Court
5)~Shandina~
6) Chishio~ Fixer, N3 (by vigilante)
7) Frox Night Watchman, N1
8)Haruuuuuu! (unknown) N2
9)Zane Investigator, N3
10) Slaking Monitor, D1