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Post by zoi on Jan 12, 2014 17:05:07 GMT -8
[About]If you ever have a question about something on AK such as the system, the RP, or our rules, this is the place to ask! Before asking a question though, take a look at the Frequently Asked Questions (F.A.Q.) section below. When asking questions, please make sure you clarify your meaning so that the best possible answer can be given. Also, please keep questions here civil.
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Post by Mallach Dirson on Jan 18, 2014 22:37:47 GMT -8
Here are a bunch of questions that were asked on box and to avoid having to repeat myself a dozen times over, I'm posting them here. There were quite a few of them and I didn't feel like reorganizing them so please read from the bottom up.
Mal: For we will be checking <<
GFJ: Ooh :3
Mal: However you wish, just explain what you've spent what on
GFJ: Applied before RP points, I take it
Biru: mkay
Mal: Unless it's for an associate, then 3
Mal: Right
Biru: right?
Biru: and 6 stat points
Mal: You start with the items you had, some which have changed to new things, gold and rp you've saved and spent
Biru: do we just start off with the RP points or do we also start off with a set amount of gold too?
Biru: thanks
Biru: mkay. I think that clears up most of my questions
frox: yeah
Biru: same with armor?
Biru: mkay
frox: yes
Biru: Just not made of Eiphyre
Biru: Can anyone start off with a regular sword or something like that?
Biru: mkay
frox: there's a few things reworded
frox: and yes, for the most part, stats are the same.
frox: unless it's an associate, then it starts with 3
Biru: the stats will work the same way as before and all of us start with 6 points right? o.O
Biru: mkay
Mal: Like, an avalanche or something
frox: unlike the imperials, they would not need an eiphyre weapon to use what's inside
Mal: Life threatening
Biru: what kind of something? o.o
frox: Naturals have to have something happen to them to cause them to access their power, which usually happens later in life
Biru: So do Gifted and Naturals work the same way with the abilities. It's just that the Gifted are raised as priest/maesters right?
frox: from a very early age
frox: gifted are very clearly gifted
frox: yes
Mal: mhm
Biru: Gifted was the mage right?
Mal: Which is kinda like a Gifted dude, only without all the religious stuff
frox: he'd be natural
Mal: And yes
Mal: He could be Gifted or a Natural if you like
Biru: Well what I mean is, are there any alternatives to being military?
Biru: could he be gifted instead though? o.o
Mal: To have an eiphyre weapon, yes.
Biru: So Biru has to be a military or ex-military person right?
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Post by Deleted on Jan 19, 2014 23:38:36 GMT -8
How feasible would it be to have a character who's power it is to build items?
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Post by Mhairyn "Aryn" Dirson on Jan 20, 2014 10:27:25 GMT -8
It would not be all that feasible for a character to make items; we feel that making items takes away from the setting too much and makes it less pleasing for others to participate if there's something that doesn't quite belong in this world.
The Power wouldn't necessarily allow for item creation either, but what we'd be will to consider would be a sort of item possession, akin to telekinesis, that would allow you to touch and use other items either in your inventory or in the world (such as a branch or rock), and use it to do your bidding.
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Post by Deleted on Jan 23, 2014 18:51:44 GMT -8
I personally do not care much about this, but I will add this question; what about character who can make items however, due to their jobs? Not everyone can be a knight/assassin/mercenary and so on.
For example, lets say that someone wants to make a Blacksmith, a weaponsmith. Can you really not say that he/she can't forge a weapon? It would still cost money of course, as one has to buy the materials, but you can't really say that a blacksmith who can make weapons doesn't 'belong'. Unless the general idea is that they can simply use the gold in a weapon, the same way everyone else does - it is just a general understatement that they made it from the materials they bought with the gold, rather than just say they bought it.
Which I guess means I answered my own question, and everything so far is pointless. Meh, I don't feel like backspacing it all to oblivion now.
Okay, another note, which has been answered for me through conversation, but I would still like the answer to be posted here as a point of reference (as explained by Frox - a logical statement, really).
What sort of swords are 'okay'? And on the same matter, what weapons? From what I understand, we generally have a Medieval European Fantasy setting. Still, weapons from Ancient Rome and Greece may exist. Is generally any weapon that was conceived in Europe relevant for application, regardless of WHEN it was conceived? And what about more exotic weapons that could still have existed in the lands? A scmitar, for example. While a Middle Eastern weapon mostly, would it be possible for one to spot one in the land? Note that this is just an example.
What about dual weapons? Do these count as a set, or as 2 seperate weapons? What if someone wants, for example, to start with dual swords? Or if they want their character to have a dual Eiphyre weapon? Dual handaxes for example, or dual swords, with the abilities equally shared or divided between the two? Is that possible, or would they have to get 1 normal Eiphyre weapon and a 'dilluded' one (or two dilluded ones)?
And lastly, will we have an extensive beastiary, ala Skyrim? Like, have undead, trolls, walking tree-men (more like the Sylvans from DA rather than the Ents from LotR), oversized animals, dragons, all of that.
Please excuse me if some of those questions are stupid. 'Tis late.
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Post by Deleted on Jan 23, 2014 19:06:26 GMT -8
Sorry, let me add one more question: How common is plate-armor to the Land, and how easy it is for someone to obtain it? Also, to what extent has plate armor evolved? To full-plate that covers pretty much every single inch of a man's/woman's body?
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Post by Gwyneth Eventine on Jan 23, 2014 19:23:57 GMT -8
I plan on using the contents of this question for my piece of the lore contest, but I was wondering if I can basically get the gist of it approved to use within Gwyneth's history.
Essentially the Eventine's have a demi-god of sorts that blesses the family. A phoenix based one, if it wasn't obvious by my registrations. I'd like for her to be a priestess of this demi-god rather than the main deity, if that's okay, and draw her powers from it in the same way the other gifted do from the main god, so the mechanics wouldn't change at all and she'd still work for the military/order to be able to help more people, but in her personal time split her focus between her priestess duties and her matriarch duties. More flavor than anything else, really.
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Post by Mallach Dirson on Jan 23, 2014 19:52:10 GMT -8
Alright I'll go ahead and answer Ryo's questions as those are ones I'm more comfortable with answering at this time.
Although I said in the broadcast that we were looking into people blacksmiths as characters, we've later decided not to just because of how much they could screw the populace over by corrupting or tainting people's weapons and so forth. As such we aren't allowing anyone to have a character's who's job allows them to make items, weapon-smiths and black-smiths fall into this category clearly. As such all smithies will be npcs, until further notice.
Basically any European weapon is fine for a standard weapon however if you have an Eiphyre item or a custom weapon later down the road it would allow for more creativity in the terms of appearance and function, to really allow these heroic weapons to stand out from those the typical solider or sell-sword would have. In a nutshell, you show us an example of what you'd like and we'll see if it flies, though so far we're being pretty relaxed in terms of weapons. To add onto this, dual weapons you may have. But you may not start off with dual Eiphyre weapons (for again it's supposed to be a rarity [just not among member base XD]), if the weapon was designed to pull apart in some way (like a staff twisting apart to to basically make two beating clubs) that's fine, but two separate Eiphyre weapons is a no no.
We have have beasties, a lot of the quests which will be available for members to take up like bounties will include such things along with basic looters. What those beasties will be you'll just have to find out later down the road, safe to say those that such sightings of these creatures are incredibly rare.
Plate armour is not uncommon. It has evolved to full plate, and would be easier to get a hold of were you a member of the Imperial Forces, clearly. As long as you have an explanation as to how you got your hands on said armour, you can have it to start with or even gain via rp.
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Post by Deleted on Jan 24, 2014 9:45:06 GMT -8
Hmm, ok. Another question regarding plate armor then, mostly due to its nature and apparent lack of rarity.
Is it...umm, as OP as it is in real life? Mostly in fantasy, movies and so on, Full Plate (and generally platemail) tends to be more or less downgraded, made weaker, so that it wouldn't offer an overly outstanding edge for the ones who could afford it.
Take into matter the fact that Platemail can protect a character from just about anything, if we see it from a realistic point of view.
Cutting weapons are useless. Useless. Unless an Eiphyre weapon were to have the ability to cut through solid steel plates - but that would mean it can destroy other weapons in a single blow too, which is OP and unfair for the opposing side.
Thrusting weapons are almost useless as well. Yes, it is true that thrusting is the only way to penetrate platemail armor. However, that requires special weapons, which effectively bars a good length of weapons due to them not being realistically practical, which in turn limits the aesthetic choices of our character's weaponry - this is medieval FANTASY after all. And even with special weapons, it was never easy to penetrate platemail! Usually it involved knocking the opponent on his back and using your full weight to push the sword through!
Magic...magic is also guarded very effectively by platemail from a realistic viewpoint! In RPGs, magic usually ignores armor, but...lets take some examples;
Air blades: the armor full block them. Ice-Spears: Yeah. Useless. Rock-Barrage: Somewhat more useful, but it still guards from it. Fire: Steel has a high melting point and it would take more than a single burst of fire to heat it up enough to hurt the person inside. It would take ridiculously strong flames and a continuous stream of them I imagine.
And while longbows and crossbows CAN penetrate platemail, it is still not so simple.
Plus, platemail is not as heavy or cumbersome as some people would think. It goes up to 40 or so pounds I believe, but the weight is evenly distributed among the body. Running is possible, jumping is possible, movement is not hindered so much...
It's effectively like having a full body-armor Bankai. 24/7. Yes, it takes time to take on/off the platemail (and help) but there is nothing keeping the player from saying their character was wearing the platemail from before the thread started.
Couple in the fact that soldiers with platemail and such will probably have been qualified enough to start with their own Eiphyre weapon, and the edge is just too much! Not only would their entire body be protected pretty much completely from most (if not all) forms of damage, they would have the deadliest weapons too. Plus, this also makes strong characters have a much bigger edge over lithe, quick characters, because strong dudes would just strap on heavy platemail.
Point is, in real life there was no such thing as 'fair' or 'balanced'. Platemail was the superior armor from any viewpoint. In fantasy and games however, some unrealism is sometimes required. I just think we should have neither too much - too much realism severely limits options and imagination, as everyone would just go for what is practical. And why wouldn't they? Nobody wants their character to die in their first battle like an idiot for the sake of artistic value! Have too much unrealism however, and everything will start to look stupid! So, if anyone agrees with me, I'd like us to at least try and find that fine line that balances realism and unrealism.
Also, sorry if I overstepped my boundaries. It was not my intention. And I apologize again if I said anything stupid or false - you may correct me (as you should, really).
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Post by Deleted on Jan 24, 2014 10:32:25 GMT -8
I know I've asked this before, but I need a more in-depth answer.
How much power, as the player of a character who is in charge of a city, have over both the initial (as in, at the start of the RP) and future form of said city?
How much authority do individual cities have? Do they have their own military? (Even if they are de jure part of the Imperial Army) Are we operating a devolved or federal system, or something else?
I was going to start writing the armour design of the Three Forks military, but I don't want it to be all for nothing if I am acting ultra vires.
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Post by Mallach Dirson on Jan 24, 2014 13:32:08 GMT -8
Ryo: Very short answer compared to your long extended question. Best judgement, really. Yes heavier armour has more protection but with the star tiers we're going to be tossing out soon armour types won't matter a whole heck of a lot, hence why if you can explain why you have it you can start with it. You and those you're rping with will have to use your best judgment and be fair with one another.
Jeff: Each High Born Lord of their city will have a fairly large range of control over how it's run, of course they'll have to stick to the King's laws which'll be revealed soon (just working out a few kinks here and there) along with the ranking system and what branch of military does what. As such how you rule it and where you take it is up to you/whomever is said Lord of the City. However keep in mind if you go too far and the King gets pissy the main force of military which does reside in the Capital will be marching on your city to say hello to you.
Furthermore, no each city does not have it's own military body. Yes, there is a City Guard which is based upon that of the Royal Guard and I can see branches of the military body finding itself stationed at various cities throughout, but no a City does not have it's own military body.
Ki: I'll get back to you asap!
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Post by Mallach Dirson on Jan 24, 2014 13:46:12 GMT -8
Ki! Your answer is d'is. Yep you sure can. There is more than the Creator so it is entirely feasible that one of them boinked something else. Words right from Froxy's mouth.. Or fingers rather XD
Also anyone who wishes to have a basic description of their towns/cities (for we do have them) so they can go off those in making histories and descriptions pm Aranai, not admin, Aranai.
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Post by Deleted on Jan 24, 2014 15:10:16 GMT -8
So, I don't get to design the Three Forks Army's armour?
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Post by Mallach Dirson on Jan 24, 2014 15:13:56 GMT -8
You can, but you don't need to. They are the Three forks city guard.
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Post by Deleted on Jan 25, 2014 15:45:35 GMT -8
Sorry, a point you missed earlier. I'll ask in simple terms.
Does the High King have power because the Noble Families say he can (federal) or do the Noble Families have power because the King says they can? (devolved)
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Post by Mallach Dirson on Jan 25, 2014 16:14:20 GMT -8
It's a bit of both, the King is in power because he was helped regaining that power, but the High-born Lords and Ladies retain their wealth and power because they are in his favour.
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Post by Mhairyn "Aryn" Dirson on Jan 26, 2014 8:54:15 GMT -8
To offer expansion from that: the king is King because it's his right -- his family line has been the royal family for centuries. The position, like all positions of leadership from most areas of this genre, are succeeded by the eldest male direct descendent -- if there are no direct males, it backtracks a generation and searches for the next closest direct male heir. If there are none, then the heads of the cities meet in a moot to toss around nominations and weigh the pros and cons of electing a new king -- sometimes, this may include a rise to nobility from a commoner.
Very much the same applies to the nobility -- they were risen to the seat of nobility for whatever reason, be it age or actions. The King has the power to grant the seat of nobility to whomever he wishes, but he also has the power to strip it away; I'm leaving it to the memberbase to decide what those actions are.
I don't know how far you are into Skyrim, but I am going to be using it as an example:
-There are 9 Jarls, each in charge of a hold capital. The Jarlship passes through the family line -- Ulfric received the Chair from his father, Torygg received the Chair from his father, Siddgeir from his uncle, etc.; --Here, Jarl would be like Noble; -The Kingship is elected by Moot of the Jarls; Torygg's father was elected before the storyline, and upon his death, the moot "elected" Torygg to the position of High King. Upon the end of the Civil War Questline, the citizens of Skyrim are awaiting a Moot to determine the next ruler; -While there aren't as many nobles in Skyrim as in Cyrodill, there are many more Thanes, and the Thane is an excellent example of my last point above; the Jarl appoints someone renowned for doing something and rewards him with a title and perks, much like the king appointing someone to the seat of nobility;
Additionally, the nobility can raise a family in their own township to that of a lesser-noble, which is similar to the definition of a Thane above;
If you're interested in a flow-chart, here is one to the best of my frozen fingers: King -> Noble // Gifted, Elder -> Lesser Noble // Gifted, Younger -> Middle Class -> Lower Class -> Brigands, thieves, ne'er-do-wells ;; I've thrown the Gifted in there so you can see how they're generally viewed amongst the populace in terms of "favoritism," though they'll strictly deny any such words.
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Post by Deleted on Jan 30, 2014 20:32:45 GMT -8
I truly apologize if this question was covered in the Reset Stream that was held, I watched the recording but my mind seems to have misplaced some of the details. Is what "race" you can choose bound by what your character was before the reset? For example, Yuigon being a former Fourth Division Shinigami, can my new character only be a soldier, since the way the power works is similar?
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Post by Mallach Dirson on Jan 30, 2014 21:07:40 GMT -8
I truly apologize if this question was covered in the Reset Stream that was held, I watched the recording but my mind seems to have misplaced some of the details. Is what "race" you can choose bound by what your character was before the reset? For example, Yuigon being a former Fourth Division Shinigami, can my new character only be a soldier, since the way the power works is similar? Not a problem Yuigon, I know it was a lot to take in all at once and I did get a little sidetracked from time to time XD. As a former 4th Division Shinigami, you can be a member of any branch of the Imperial Forces (more detail on those branches will be provided within the next day or so). This will allow you to keep the core of your former character or adapt him to a slightly different position he had before. Furthermore, you could also choose to be a retired soldier, which would allow you to keep your Eiphyre weapon however not be restricted to a Military confinement. Rukongai members whom had more gruff and hard edged warrior type characters like Katsu's Sengoku, are also suitable for either role. Additionally, former 2nd and 3rd Division members of the Shinigami faction are shoe-ins for the Gifted (Mage) faction (like with Imperials more information for this faction will be made view-able within the next few days), due to their former roles in the society they had. As the Gifted will for the most part be continuing on with what those two sects of the Gotei did. And finally, Hollows and other Rukongai members (like Crazy's Biru) are aimed to be more from the Naturals (like the other two factions, etc.. etc..) faction.
Hope that clears things up for ya bud, if not feel free to ask more and we'll get back to you asap.
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Post by Deleted on Feb 4, 2014 12:28:16 GMT -8
"To maintain a balance, you will only initially only be able to unlock all four tiers of one branch of a single stat or skill. Then you may raise another to three of the four tiers. The remaining two can be brought up to the level two tiers for a starting total cap of 4-3-2-2. " akatokiyami.proboards.com/post/56431/threadAre we going back to the old system? EDIT: Saw this as well "Once fully maxed, characters will have the option of increasing their Tier Caps at a cost. While characters begin with the maxed Tier-spreads of 4-3-2-2, the total max Tier Caps could be 4-4-3-3; therefore, the cost of increasing from cap 3 to 4 would be 125 RP, and the cost of increasing a Tier 2 to 3 is 80 RP." akatokiyami.proboards.com/post/56430/threadI'm guessing the first one is in error then...
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Post by Mhairyn "Aryn" Dirson on Feb 4, 2014 12:30:24 GMT -8
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Post by Deleted on Feb 9, 2014 7:41:44 GMT -8
This question sort of goes in conjunction with my last one, and an idea I am playing with thanks to Crazy << How exactly would going AWOL work in respects to the military here? Like, how strict would they be on that?
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Post by Deleted on Feb 9, 2014 9:38:28 GMT -8
Is it OK to "buy" items during registration?
Like, can I give a character a pet (who doesn't currently have one) if I subtract the appropriate amount of gold?
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Post by Mallach Dirson on Feb 9, 2014 9:44:37 GMT -8
@jeff, yes I do believe we've stated such somewhere.
@yuigon, when we post the laws for the land you'll have a more detailed response however at this time it looks like you'll be hunted down and given a trial/killed.
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Post by Mhairyn "Aryn" Dirson on Feb 9, 2014 9:48:46 GMT -8
Actually, the topic of someone going AWOL is still to be discussed.
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Post by Deleted on Mar 20, 2014 6:30:28 GMT -8
Okie dokie, I should've done this quite a long time ago, but I'm not gonna dwell on that. Besides, its not like we've started the RP yet. Get ready, for I have amassed quite a few questions! Hopefully I will remember them all in this one post and won't have to post again.
Question 1: As per the recruitment awards, Shandina had actually reached 10+ RP points just before the reset took place I believe, but we didn't have time to put that through. Also, now Shandina is creating a new character which won't carry over the RP points of the previous char. So, what now? Will she have to get the 10 RP points anew? Will she be able to get the reward after she completes her character? Or can she just say it now, put the rewards in her character profile and not wait until it is approved? Naturally, those questions also cross over to me, the recruiter.
Question 2: I remember there being talk of a certain competition about the realm's religious mythology. Namely, we could think up of deities below the Maker (the Big Dude, the One, the Top Dog, etc.) but I have yet to see the competition open up somewhere. Have I missed it? I understand well enough that the staff members are all busy with their lives, I really do, but is it not possible to open up the contest so that people can start writing? Or do you guys want to properly post the lore you have thought up first and then start the competition?
Question 3: I kind of want to recruit members for the site. Unfortunately, I do not think there is enough information to give out to potential recruits yet in order to attract them. What do you think? If you agree, could you gimme a heads up when you believe the site is ready? Or should I just be the judge of that? I understand that this question may not be exactly smart, or worthwhile, but I've been told to post ALL questions here.
Question 4: This is about the 6th free point that we get upon character creation. I've been told that it is in order to help the characters get some extra power or something in order to even the odds between those who had used Iridescent Orbs and those who hadn't (please correct me if I'm wrong). But here is the thing; everyone seems to get the 6th extra point. So I don't understand how exactly this helps 'even the odds'. Everyone gets the boon, so it makes no difference. I'm not trying to say what should happen here, I will not throw around suggestions, but I'm really trying to understand the logic behind this here.
Question 5: I think this may have been answered in chat already or something. Still, I guess I might as well post it in the Q&A for future reference. What is the difference between Imperials and Naturals? Do we have to state whether they are naturals or not before, or does every Imperial PC possess the potential to become a Natural (meaning our own Imperials are actually Hidden Naturals or something)?
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Post by Mhairyn "Aryn" Dirson on Mar 21, 2014 18:10:47 GMT -8
No. I believe you were told when you PMed me about this that she had to PM me about it, and none of my accounts were ever contacted. Additionally, as you are both creating new characters, the RP wouldn't be transferred over anyway -- the bonus is allotted to the first character.
The contest will be announced when it becomes a contest and not beforehand. You are more than welcome to write whatever you wish that might be related or to send me any ideas you may have, but there will be an announcement once the religion is set in stone.
You can recruit now so long as you give the person you're recruiting the caveat that the site is still in development and to check back regularly. Like with your previous question, there will be announcement when things are good to go.
This was explained in the broadcast, but since it probably got lost in the havoc, I'll explain. These six points are to make things even for everyone. Some people cashed in their Iridescent Orbs, some people only started with three stat points, and some never even got an Orb to cash in. By bumping everyone up to five-plus-one, everyone starts on equal ground so there is no room for complaints about someone starting with more than someone else or someone getting a free stat.
This, also, was explained in the broadcast, but since it, too, probably got lost in the havoc, I'll explain. A Natural has the potential to naturally unlock his Power over the course of time. The Imperial, while originally having the capacity to unlock his Power over the course of time, expedited the process with use of the Eiphyre metal; this metal, however, results in a dependency and the Power of an Imperial requires the weapon to be present to engage.
The Gifted are born knowing (loosely) how to manifest and manage their power, and are also allergic to the metal's properties.
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Post by Deleted on Mar 22, 2014 7:17:12 GMT -8
Okay, though you didn't exactly answer my first question. But from what I understand, Shandina can no longer claim her RP points and gold, right? And by extension, me as well. Though, I could've sworn I had asked you - waaaait, I think my request about some RP points and gold was about that small birthday bonus, right? I thought it was also about the recruitment thingie. Wait, so, can I add the 5 RP and 10 Gold to my char's bio now?
Also, a clarification about the Eiphyre weapons and Naturals (as well as Imperials); okay, so Gifted are 'allergic' to Eiphyre and can't use it. Imperials also essentially 'cheat' the normally lengthy process of unlocking their powers on their own, and so become infinitely reliant on Eiphyre weapons in order to draw them out. Does that mean that Imperials also have access to their own Personal Abilities as long as they have their weapon on their person? Or do they have the Attacks of the Eiphyre weapon essentially replace the Abilities they would've developed as a Natural?
Also, what about Naturals? Are they also allergic ti Eiphyre? Can they still use them? If a Natural gets an Eiphyre weapon, will they have access to both Abilities and Attacks? Will they become dependant on the weapon? Or will the weapon not react to them, meaning that to a Natural Eiphyre weapons are the same as normal weapons?
I will not ask about Skills, as even though they also use..uhhh let's call it 'MP', it is understood that anyone can pull them off.
Hmm....can't think of more questions. Yet. MUAAAHAHAHAHAHA!!!
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Post by Mallach Dirson on Mar 22, 2014 12:35:11 GMT -8
Also, a clarification about the Eiphyre weapons and Naturals (as well as Imperials); okay, so Gifted are 'allergic' to Eiphyre and can't use it. Imperials also essentially 'cheat' the normally lengthy process of unlocking their powers on their own, and so become infinitely reliant on Eiphyre weapons in order to draw them out. Does that mean that Imperials also have access to their own Personal Abilities as long as they have their weapon on their person? Or do they have the Attacks of the Eiphyre weapon essentially replace the Abilities they would've developed as a Natural? Also, what about Naturals? Are they also allergic ti Eiphyre? Can they still use them? If a Natural gets an Eiphyre weapon, will they have access to both Abilities and Attacks? Will they become dependant on the weapon? Or will the weapon not react to them, meaning that to a Natural Eiphyre weapons are the same as normal weapons? I think I can handle this one, or two... o.o Imperials do not get personal abilities, weapons abilities and what everyone has access to purchase. It'll be made more clear when the Eiphyre explanation is where I want it to be. I keep changing my mind and can't seem to keep things in a tidy order that I'd like. But I am working on it diligently so soon, promise! Now, as for the Natural bit. Unless I'm forgetting something we've discussed and not written down anywhere (which may be possible, lol) Naturals can get both. However, a Natural gaining their personal abilities would have to happen first and the way we have them written is this isn't something that just happens. Basically it happens under dire circumstances, but once unlocked they can explore their abilities further. And then, if they somehow acquire one they may also use an Eiphyre weapon which can then channel their personal abilities through it in a more direct way. Now again I'm not 100% sure right off the top of my head if that's how we're going about that method, I'll get back to this when I know for sure o.ob
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Post by Deleted on Mar 25, 2014 11:02:57 GMT -8
Alright, so it's been months since the broadcast, and a lot of this isn't actually written down. Question time:
Question 1: Carry-over gold from the old system/setting replaces or adds to the starting gold for the new system/setting? In my case, does Malleigh receive 50 + 70 gold because of Aya, or does she merely start with 70 gold?
Question 2: To what degree are carry-over character similar? I'm more or less playing the same faction, a magic-based character, a female, and a naive one at that. The biggest difference is in personality and appearance, and that I've traded her poor healing magic and greater strength for dexterity and poor fire magic. I believe it was stated previously that the characters in this setting are waking from some kind of "dream" so I could easily see justifying Aya as a sort of idealized way Malleigh would want to be, different in just the right ways.
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