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Post by Gwyneth Eventine on May 22, 2013 7:28:38 GMT -8
Idea+Logic: Edit the Faction and Faction Skill sections of the registration template for Rukons, and both types of Hollow to already contain that information. Reason for Request: Everyone who uses those templates is going to have the exact same information. It would be more efficient to already have that information in when we copy and paste. I'll remind Cain to check this later. Roster and rank sheets have been updated. There will probably be a rule/notice put in for the future requiring the promoting officer to inform the admin that there has been a change in ranks since the one who handles the profile edits doesn't do the rosters/ranks. Sorry for the inconvenience!
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Post by Deleted on May 22, 2013 18:05:32 GMT -8
Complaint or Mistake: The following questions have out of date information. How many threads may I be in at a time? What is the limit on how many characters I can have? Should I make a new account for every character? Area the complaint is about/Area the mistake is located: First post here akatokiyami.proboards.com/thread/5103/staffArgument for changing/fixing the issue: Update the answers
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Post by Deleted on May 22, 2013 21:51:26 GMT -8
The rules have been updated in The Rules thread; I'll throw in a notice regarding the fact that the latest edits supersede the older answers, but at the moment it is not a priority.
Regarding adding to the templates, that also may as well be put on the 'will happen' list, though at the moment I'm not comfortable giving a time frame.
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Post by Mhairyn "Aryn" Dirson on Jun 11, 2013 19:24:26 GMT -8
Idea+Logic: Restructuring the Ranking System for Shinigami - reducing the number of "Seated Positions" within each Division from 20 to 11 (or some other acceptable number) to better represent the system.
Reason for Request: The memberbase is far too small to have 100 open ranks, plus unseated, for one entire faction. Also, the original size of the faction has already been decreased from 13 to 5, so it also seems fitting to trim the seated positions down to size. I'm aware that there are seated members who fall into the seats that are proposed to be cut, but it's not too hard to edit, I don't think o.o
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Post by Deleted on Jun 12, 2013 21:33:19 GMT -8
Agreed, I'll take a look at trimming seated numbers this weekend.
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Post by Mhairyn "Aryn" Dirson on Jun 16, 2013 17:23:18 GMT -8
Idea+Logic: Hiding the Staff Board so only Staff Members can see it. We can't get in there anyway, so it really won't be missed. Reason for Request:Because this: is so damn annoying.
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Post by Deleted on Jun 16, 2013 23:17:02 GMT -8
Should be resolved!
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Post by Mhairyn "Aryn" Dirson on Jun 17, 2013 6:42:27 GMT -8
Many thanks! I know I wasn't the only one who couldn't stand that xD
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Post by Gwyneth Eventine on Jun 24, 2013 8:22:47 GMT -8
Idea+Logic: Edit the Faction and Faction Skill sections of the registration template for Rukons, and both types of Hollow to already contain that information. Reason for Request: Everyone who uses those templates is going to have the exact same information. It would be more efficient to already have that information in when we copy and paste. There's a word wrap issue with browsers that is preventing the templates from being displayed correctly when the faction skills are added in, so for the time being, they will not be a part of the templates. Sorry for the inconvenience.
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Post by Deleted on Jun 27, 2013 6:59:39 GMT -8
Idea+Logic: Increase rewards from thread participation from 1 per post to some approximation of 1 per well-written paragraph.
Reason for Request: So, with the staff response in the time skip thread, I thought I'd make this suggestion again. Quite frankly, I feel that my motivations to RP in AK are being threatened on one end by "We need to move time along", which I would be fine with, except that with that time skip comes a loss of much character development that I would otherwise spend a lot more of my time on. I'm perfectly content to continue playing out Aya's medical soap opera of gaining friends, and while I can do that in past threads, I'm going to feel left behind.
On the other end, I feel as if it's rather inane to bother speeding up when the rewards aren't of any substantial value. Or rather... I have to push threads to some 3 pages to receive any proper amount of RP credits towards character growth that feels like a sufficient return for my time and effort into the thread. 10 credits for a thread that takes me two months to do (at a reasonable pace between just two character mind!) earns... a level 1 ability? Not even a stat increase? Two months and not even that when I'm posting literally every day?
I have more reasons for this push, and most of them have to do with WHY AK's roleplay system is built as it is, but that's because I come from a very different background of RP forums than the staff, at the very least, though I know that I have has commiseration from several other players saying that the rewards system incentivises neither quality of roleplay (a big deal, imho) nor quantity (Why should I race to complete a thread when it's not even going to net me much?).
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Post by Gwyneth Eventine on Jun 27, 2013 7:03:34 GMT -8
Idea+Logic: Increase rewards from thread participation from 1 per post to some approximation of 1 per well-written paragraph. Reason for Request: So, with the staff response in the time skip thread, I thought I'd make this suggestion again. Quite frankly, I feel that my motivations to RP in AK are being threatened on one end by "We need to move time along", which I would be fine with, except that with that time skip comes a loss of much character development that I would otherwise spend a lot more of my time on. I'm perfectly content to continue playing out Aya's medical soap opera of gaining friends, and while I can do that in past threads, I'm going to feel left behind. On the other end, I feel as if it's rather inane to bother speeding up when the rewards aren't of any substantial value. Or rather... I have to push threads to some 3 pages to receive any proper amount of RP credits towards character growth that feels like a sufficient return for my time and effort into the thread. 10 credits for a thread that takes me two months to do (at a reasonable pace between just two character mind!) earns... a level 1 ability? Not even a stat increase? Two months and not even that when I'm posting literally every day? I have more reasons for this push, and most of them have to do with WHY AK's roleplay system is built as it is, but that's because I come from a very different background of RP forums than the staff, at the very least, though I know that I have has commiseration from several other players saying that the rewards system incentivises neither quality of roleplay (a big deal, imho) nor quantity (Why should I race to complete a thread when it's not even going to net me much?). Well written posts already see additional points added to thread totals for rewards.
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Post by Deleted on Jun 27, 2013 7:55:23 GMT -8
Well written posts already see additional points added to thread totals for rewards. At most one point per thread if you wrote something exceptional compared to your other posts. You should get more than one if you're improving or consistently writing a quality post. That incentivises both activity because you have more RP credits to buy stuff with and feel cool as well as quality. I also think it'd be nice to know WHAT earned that point or what we could do to be earning that point. It just seems awarded when a good post just happens to strike the grader's eye.
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Post by Mhairyn "Aryn" Dirson on Jun 27, 2013 12:31:06 GMT -8
In line with this, we also asked what constitutes a Quality Post over a normal post and didn't get much response for that. Because, to me, I have have two paragraphs that are much better, for my character and her development, than someone who can just drop a 6k post whenever he feels like and get extra for, what? content? length? We don't know what to do to get better rewards so we can move the system along and get things going so you can be happy. That's how I am understanding it right now. This is what I think needs to be addressed: Better rewards for better posts, or at least a better description of a better post is.
edit -
Also, rewards for single-post threads. I have a post that I spent a good deal of time on writing and preparing in addition to all the shit I have going on at home, and no one joins it, despite reassurances that, while I was writing it up, people would join it. I don't get a point if I just exit the thread because it's been X days/weeks/months and not one other person joined. That's totally unfair.
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Post by Deleted on Jun 28, 2013 5:45:35 GMT -8
I have to agree with Fomal on this. Lets just say someone puts an hour into writing up a really well written post. I think it should be worth more than just an additional rp point. Plus i think it would encourage people to put more effort into their posts so they can advance their character's skills much faster.
So what i'm thinking is that we have a number of different things that you can get a bonus for. We can continue on with a well written post earning an extra point. But what if we made it so that a well written post can earn more than just one additional rp point depending on how well written it is. We could also award a point for other factors such as if your post is x amount of characters long you get an extra point because a post of that size indicates that you put effort into it (not always true but I feel like its a reasonable assumption to make), or because this entire thread did a lot for character development everyone will get an extra 10 points (or your score is multiplied by 1.5).
Just writing this gave me another similar idea that may help encourage more quality in the writing. It may take more effort on the grader's part but what if we instead introduced a ranking system for a post. Lets just say on a scale of 1-10. Each rank could correspond to how many points you get for the post. So an 8 paragraph post that gives a character more depth may be worth a 10 while a three sentence reply may be worth a 1. If we went with this it would encourage people to put more effort into their posts to make them higher quality and it would put less pressure on people to try and force the thread last as long as possible so they can get a substantial reward from the thread.
And on a completely different note
Idea+Logic: Make the forum open to guests again.
Reason for Request: I have been meaning to make this suggestion for a really long time now. I don't really see the use in making the forum guests only. All it really does is drive away potential newcomers. Plus I remember during one of the threads where we all discussed potential changes for AK we did decide not to make the forum members only.
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Post by Mhairyn "Aryn" Dirson on Jun 28, 2013 12:09:03 GMT -8
In line with crazy: a lot of us use our smart phones to browse when we're away from the computer. This extra step is really off putting because a lot of the time the Internet on the phone is much much slower and we quickly lose interest or the drive to check up on things.
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Post by Gwyneth Eventine on Jul 2, 2013 14:15:20 GMT -8
In regards to the forum view, it'll be reopened.
In regards to additional points - [link]
In regards to points in what amount to solo threads, sorry, but no. I can't help that the people who promised they would join didn't, but allowing points with a sole participator leaves room for abuse by others.
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Post by Deleted on Jul 20, 2013 8:51:43 GMT -8
Idea+Logic: A completed thread tracker err... thread, for lack of a better description.
Reason for Request: Staff positions seem to have been melded together and the box on the top left gives no indication who I should go to with completed thread links for grading. Additionally, if more than one person lets a mod know about the completion of the same thread, that gets silly.
In short, if there's a common thread everyone can post in and keep up with as threads get completed, I think it'll streamline the process.
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Post by Deleted on Jul 20, 2013 14:16:51 GMT -8
Certain tasks have been reallocated to other members of the staff, but this had no bearing on RP threads. I'm still the moderator you ought to be messaging; you would have been notified if I weren't.
Seems pretty straight. There shouldn't be any redundancies because only the last member to exit a given thread should be alerting me of its completion. I appreciate the proposal, but I don't believe I require two successive topics telling me -- and everybody else -- that it's time to grade.
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Post by Deleted on Aug 1, 2013 21:06:05 GMT -8
ⓞ Idea & Logic:
- RP points rewarded to individual threads. The idea would be to reward solo posts based off of most character timelines. Like during the time they got Shikai or almost died, etc. Simple to do seeing as how we have bullet-point timelines for our history, which automatically limits the amount of solo threads we can have.
- Trainings. Once a month, can be interchanged with a solo timeline thread/post.
ⓞ Reason for Request:
- I'm requesting this to further rp flow, honestly. No, these aren't trainings, these are major points in our history that we could rp out so readers can get a better look at how it really went down. Make no mistake, not everyone enjoys rping in a thread where all most people do is talk, that's boring to me, and, I'm sure from overt evidence, to other members as well. Look at how most posts by members are one paragraph, most of that paragraph filled with talk action. Two or even three paragraphs shouldn't be rewarded so graciously if they are all still filled with text. I miss this form of roleplay. I can show you what happened in my timeline in more detail and its in actual post form--without all of that talk text. Should not that be rewarded for its creativity alone?
- Threads with numerous people with different personas can cause a bloodbath. How do I expect M'ors, for example, to join a thread full of hollows that are basically all cohorts? I wish to further develop my character, not send him into a one vs five. Think of the different personalities! M'ors is a hollow, not someone's friend!
- Being in a thread full of people can get confusing and also bothersome. Solo timeline or training posts would have a limit of one per month, giving the writer more freedom to increase and use those creative mind juices.
Idea+Logic: Changing Some of the Abilities for Arrancar Reason for Request: After reading over the abilities, I feel like the Arrancar's abilities are repetitive. Nearly all of the unique arrancar abilities are variations of Cero. Plus Cero Doble is too specialized to be useful unless your fighting another Arrancar. I would suggest that we replace Cero Doble and Dos Cero with something that would allow Arrancar to have more versatility. For Cero Doble I could see something like the Rapid Regeneration ability being a good replacement. Could replace Dos Cero with making Reishi weaponry so that could solve the Res problem I mentioned earlier. Overall I think that these two issues are probably two of the bigger ones that I can think of with our current system. I apologize for how vague the possible solutions that I came up with are but I definitely feel that these two issues should be addressed.
Almost three months from a year. How long will we remain stagnant? I can, again, rewrite and come up with abilities for the hollow faction, as they are in tremendous need of versatility when it comes to skills and evolution. The evolution system, too, should be altered. I can merrily chat with hollows in threads to stack rp, but ooc development shouldn't be the only means of evolution--a post for the process should be requisite if anything.
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Post by Deleted on Aug 23, 2013 6:24:12 GMT -8
Complaint or Mistake: I was looking through the activity check thread, when I noticed that there is quite a variety in the format of people's titles, particularly with Shinigami. Chishio has a comma between her division and her seat, Ume does not, nor does Ryo, but his name is in bold. Shandina has no comma, but her seat is written as 6th as opposed to sixth.
Area the complaint is about/Area the mistake is located: See above
Argument for changing/fixing the issue: I know it is a minor niggle, and there is more important stuff needing done. Though if you want, if you give me what the model title should be I could go through and gather all the ones that are incorrect.
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Post by Mhairyn "Aryn" Dirson on Aug 23, 2013 18:40:41 GMT -8
James, I'll be taking your request into consideration over the next few weeks. We're aware of the problems you've called out and I do plan on coming up with a solution.
Jeff - it's on my list already, but thanks anyway
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Post by Deleted on Oct 16, 2013 18:58:45 GMT -8
Idea+Logic: Renaming either the Seireitei divisions or the Rukongai Districts, perhaps to A, B, C, etc.
Reason for Request: People tend to refer to divisions and districts as just "the 1st, the 2nd, the 3rd" and so on. This can on frequent occasion lead to ambiguity as to whether the person is referring to the division or the district, particularly in informal conversation, such as in the box. By changing the naming system for one of them, this ambiguity should be eliminated.
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Post by Mhairyn "Aryn" Dirson on Oct 17, 2013 17:10:30 GMT -8
Noted. Will address it when the new setting is unveiled. Thanks.
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Post by Deleted on Jan 14, 2014 12:01:53 GMT -8
Idea+Logic: A more sophisticated economic system.
Characters generally can only buy goods if they are in a town/city (though they may occasionally meet travelling merchants, and the like).
Each settlement will have different goods and different prices, and availability and prices will change from time to time. Furthermore, there will be "trade goods", items which to most characters would have no practical use (wood, spices, precious stones, etc) but are rather there to trade for profit.
Reason for Request: First of all, it encourages people to move about. If a character needs, for example, arrows, they could purchase them there, or if they knew they could get a better deal at the river upstream, they may decide to take a trip there.
Secondly, it enhances role-play. Say a city is attacked, then prices for pretty much everything would rise.
An added bonus is that it is non-compulsory. A character doesn't have to engage in it if they don't want to, save for maybe experiencing higher prices when buying normal items. They don't have to purchase trade goods, they don't have to buy and sell. They can engage in it as much or as little as they want.
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Post by Mallach Dirson on Jan 14, 2014 12:56:15 GMT -8
Idea+Logic: A more sophisticated economic system. Characters generally can only buy goods if they are in a town/city (though they may occasionally meet travelling merchants, and the like). Each settlement will have different goods and different prices, and availability and prices will change from time to time. Furthermore, there will be "trade goods", items which to most characters would have no practical use (wood, spices, precious stones, etc) but are rather there to trade for profit. Reason for Request: First of all, it encourages people to move about. If a character needs, for example, arrows, they could purchase them there, or if they knew they could get a better deal at the river upstream, they may decide to take a trip there. Secondly, it enhances role-play. Say a city is attacked, then prices for pretty much everything would rise. An added bonus is that it is non-compulsory. A character doesn't have to engage in it if they don't want to, save for maybe experiencing higher prices when buying normal items. They don't have to purchase trade goods, they don't have to buy and sell. They can engage in it as much or as little as they want. Actually this is something that I've already been working on, for it only make sense certain things would be cheaper at certain areas were it's more plentiful. Whether or not this system of trade will be up and running right off the go is another thing altogether though, lol.
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