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Post by zoi on May 23, 2012 14:46:36 GMT -8
[About]This is the place to voice complaints about the site, mistakes you've found in grammar, spelling, definitions, and the like as well as giving the staff suggestions for things you would like incorporated into the plot, events you would like to see, or any other suggestions. Whether voicing a complaint or making a suggest, please be respectful in how you address the situation. If it something you want to be a surprise as far as suggestions go, you can PM the admin over the issue instead of using this thread.
Suggestions:
[b]Idea+Logic:[/b]
[b]Reason for Request:[/b]
Complaints and Mistakes:
[b]Complaint or Mistake:[/b]
[b]Area the complaint is about/Area the mistake is located:[/b]
[b]Argument for changing/fixing the issue:[/b]
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Post by Deleted on Jun 14, 2012 19:21:33 GMT -8
FIRST >__>
Idea+Logic: Bringing back the mini-events from the storytelling contest/Another storytelling contest.
Reason for Request: It seems to me that it would be pretty fun to have a few areas which will be mini-events when someone explores them. It could provide an entertaining side-arc if the main story is slow at points. Plus it would add more to the setting in general.
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Post by zoi on Jun 15, 2012 4:09:24 GMT -8
FIRST >__> Idea+Logic: Bringing back the mini-events from the storytelling contest/Another storytelling contest. Reason for Request: It seems to me that it would be pretty fun to have a few areas which will be mini-events when someone explores them. It could provide an entertaining side-arc if the main story is slow at points. Plus it would add more to the setting in general.
We'll of course consider it and may use part of the idea, but we actually have a new personal mini-event system that is being implemented thanks to Az. Thank you for the suggestion though.
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Post by Deleted on Aug 10, 2012 8:22:52 GMT -8
Idea+Logic: I know that closed thread do not alot points because then people would mass closed threads to stack stats but I was wondering if we could perhaps change that? Nothing to big.
I was thinking that for closed threads, (or perhaps just threads where inactive posters were forced exit leaving only one person in the thread), we could alot a single point for each passing day so long as there is an equal amount of posts to days passed. There could even be a cap to this to further it's limitations. Such as a maximum amount that can be earned.
Reason for Request: Just came across my mind so I thought I'd put it through in attempt to better the site.
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Post by zoi on Aug 10, 2012 8:42:47 GMT -8
Idea+Logic: I know that closed thread do not alot points because then people would mass closed threads to stack stats but I was wondering if we could perhaps change that? Nothing to big. I was thinking that for closed threads, (or perhaps just threads where inactive posters were forced exit leaving only one person in the thread), we could alot a single point for each passing day so long as there is an equal amount of posts to days passed. There could even be a cap to this to further it's limitations. Such as a maximum amount that can be earned. Reason for Request: Just came across my mind so I thought I'd put it through in attempt to better the site.
Still a no on closed threads because people could still just make closed thread after closed thread and gain many points over time without having to do anything. For inactive threads with more than one poster, it is also no as come this weekend, the activity rules for posting will be enforced once again so there wont be time to build up points. However, I will discuss with staff the potential of this system for open threads which no one has joined besides the original poster. When a decision is made, I will update with a post in this thread. Thank you for the suggestion. ^^
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Post by zoi on Aug 11, 2012 12:43:31 GMT -8
Alright, all of the other staff have finally chimed in and they reached a unanimous decision. We wont be implementing this for two main reasons though there are a few smaller ones. First, when we did this last reset on AK, we strove to simplify things as much as we could, adding this in would complicate things in an unnecessary manner. Secondly, as Haru put it, if people were RPing actively like they should, none of the problems mentioned would actually be problems. Still, thank you for taking the time to think about ideas and posting it here!
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Post by Deleted on Aug 19, 2012 11:01:16 GMT -8
Idea+Logic: The ability to expand upon your shikai/bankai as you grow. Let's say Billy Bob has gotten used to his shikai, learned his special move and is a real boss at using it. But that lousy wind slash shouldn't be everything the spirit of the sword has to offer, right? I say a system, similar to the skill/stat purchase with RP points would be made, but with an additional attack for the released forms. But they would not come cheap. Just throwing out a number, I'd say 100 points would be significant for an additional shikai attack, and 150(?) for an additional bankai attack? Well, I don't need to make the numbers, but I'm guessing something as powerful as this would probably be espensive. Perhaps a high reiatsu stat/skill would be needed as well. And I guess a cap for how many attacks one would be able to put there would also be needed.
Reason for Request: Well, it could be added for those who want variation and/or show off some other move. Could bring for interesting RP as "Hah, Billy Bob, you only have that weak-ass move! YOu'll never be able to.. wait, where did that come from?!", as an element of surprise.
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Post by zoi on Aug 19, 2012 17:09:10 GMT -8
Idea+Logic: The ability to expand upon your shikai/bankai as you grow. Let's say Billy Bob has gotten used to his shikai, learned his special move and is a real boss at using it. But that lousy wind slash shouldn't be everything the spirit of the sword has to offer, right? I say a system, similar to the skill/stat purchase with RP points would be made, but with an additional attack for the released forms. But they would not come cheap. Just throwing out a number, I'd say 100 points would be significant for an additional shikai attack, and 150(?) for an additional bankai attack? Well, I don't need to make the numbers, but I'm guessing something as powerful as this would probably be espensive. Perhaps a high reiatsu stat/skill would be needed as well. And I guess a cap for how many attacks one would be able to put there would also be needed. Reason for Request: Well, it could be added for those who want variation and/or show off some other move. Could bring for interesting RP as "Hah, Billy Bob, you only have that weak-ass move! YOu'll never be able to.. wait, where did that come from?!", as an element of surprise.
It'll be considered as time progresses and characters gain access to their basic attacks as most don't have even those now. One of the reasons for the three ability limit was to keep things simple and not hax as they can get to be so in a Bleach based world. Another was to make people think carefully about what they were trying to achieve with their weapon, rather than just to fill the ability slots to be PWNawesome. But as I said, as time progresses, staff will watch over how the current system works to see if there'd ever be a need for an increase in abilities. Thank you for taking the time to make the suggestion!
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Post by Deleted on Sept 5, 2012 21:02:49 GMT -8
Idea+Logic: Multiple characters. I know that there were a few reasons why it was decided to drop multiple characters in first place. Assuming that those are still issues I think they could be resolved by having the oppurtunity to create multiple characters as a type of prize for a contest, or a reward for being active. Another idea is that you could fill out a form similiar to how what your supposed to do in order to be eligible for a high ranking character.
Reason for Request: I doubt I'm the only one who has come up with multiple character ideas and I would really like to implement some of the ideas that I came up with. It would create more oppurtunities to RP with some of the other characters and it would create more oppurtunities to affect the setting through RP.
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Post by Deleted on Sept 5, 2012 22:55:05 GMT -8
I second that. o.o/)
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Post by Deleted on Sept 6, 2012 0:36:51 GMT -8
Idea+Logic: Multiple characters. I know that there were a few reasons why it was decided to drop multiple characters in first place. Assuming that those are still issues I think they could be resolved by having the oppurtunity to create multiple characters as a type of prize for a contest, or a reward for being active. Another idea is that you could fill out a form similiar to how what your supposed to do in order to be eligible for a high ranking character. Reason for Request: I doubt I'm the only one who has come up with multiple character ideas and I would really like to implement some of the ideas that I came up with. It would create more oppurtunities to RP with some of the other characters and it would create more oppurtunities to affect the setting through RP. Good idea, but, I think something that should be noted would be that it should be of another faction. Since I'm a Shinigami, I can only make a Rukon or Hollow. And so on.
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Post by zoi on Sept 6, 2012 6:22:57 GMT -8
Idea+Logic: Multiple characters. I know that there were a few reasons why it was decided to drop multiple characters in first place. Assuming that those are still issues I think they could be resolved by having the oppurtunity to create multiple characters as a type of prize for a contest, or a reward for being active. Another idea is that you could fill out a form similiar to how what your supposed to do in order to be eligible for a high ranking character. Reason for Request: I doubt I'm the only one who has come up with multiple character ideas and I would really like to implement some of the ideas that I came up with. It would create more oppurtunities to RP with some of the other characters and it would create more oppurtunities to affect the setting through RP.
We have had this conversation a few times previously already and yes, the issues discussed are still issues so we will not be having multiple characters. As I have said in the past, it is a situation I will keep an eye on, but now isn't the time to implement it. As for Neko's suggestion of opposing factions only, that has always been a rule on AK for when we did have multiple characters. If/when we reach a point that AK could effectively support multiple characters, you'll be the first know, Crazy. :B Thank you for the suggestion though.
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Post by Deleted on Sept 16, 2012 19:17:09 GMT -8
Idea+Logic: Cooking Show as another mini-event. I know that there were some complications with the other one and that we had just gotten out of a mini-event but I think that this idea has a lot of potential in order to be a fun mini-event that may encourage more involvement.
Reason for Request: Because it would be fun and would help encourage people to become more involved.
Idea+Logic: Yet another mini-event idea that I came up with while writing the previous one. In honor of Halloween maybe we could have some sort of Halloween themed mini-event. It could be something like exploring a haunted house or an abandoned part of the woods or a large corn maze.
Reason for Request: Once again I think it would be a fun idea. Plus out of most of the themed events that I have seen, I have liked the Halloween themed ones the most. Assuming that its okay with the staff I would even be willing to narrate it unless I suddenly get swamped with work.
EDIT: I came up with yet another suggestion.
Idea+Logic: Another Storytelling/Legends of AK Contest
Reason for Request: I remember that when we had this contest last year I really enjoyed it. So maybe we could bring it back and while it wouldn't have to be a mini-event (although we could use them later on) we still could put the stories in the library section in order to help give more background to the setting.
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Post by zoi on Sept 17, 2012 6:00:52 GMT -8
Idea+Logic: Cooking Show as another mini-event. I know that there were some complications with the other one and that we had just gotten out of a mini-event but I think that this idea has a lot of potential in order to be a fun mini-event that may encourage more involvement. Reason for Request: Because it would be fun and would help encourage people to become more involved. Idea+Logic: Yet another mini-event idea that I came up with while writing the previous one. In honor of Halloween maybe we could have some sort of Halloween themed mini-event. It could be something like exploring a haunted house or an abandoned part of the woods or a large corn maze. Reason for Request: Once again I think it would be a fun idea. Plus out of most of the themed events that I have seen, I have liked the Halloween themed ones the most. Assuming that its okay with the staff I would even be willing to narrate it unless I suddenly get swamped with work. EDIT: I came up with yet another suggestion. Idea+Logic: Another Storytelling/Legends of AK Contest Reason for Request: I remember that when we had this contest last year I really enjoyed it. So maybe we could bring it back and while it wouldn't have to be a mini-event (although we could use them later on) we still could put the stories in the library section in order to help give more background to the setting.
We'll keep these in mind when planning for future events and activities. Thank you for the suggestions!
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Post by Deleted on Sept 23, 2012 12:49:27 GMT -8
Idea+Logic: Changing the Rukon Citizen Faction Skill. It seems mostly useless, and it isn't unique. The other factions/divisions get unique skills that correspond with their core mechanics. Rukon Citizens get a copy skill from the First Division (I think it was the First...). I propose we change the skill into something more logical for a people who spend their lives running from or fighting hollows; A signal flare. When you live with the constant threat of being eaten, being able to send one little butterfly off to one person to try and get help seems silly. But being able to fire a signal flare into the sky, alerting everyone within eye-shot that a hollow is rampaging around that location? Much more useful and practical.
Reason for Request: I was just musing to myself about the Faction Skill, trying to come up with reasons as to why I might use it. And I came up with none. Why send a butterfly when you could just walk there yourself? Or send a messenger, who could return with a reply? Then I thought a flare would be more useful, and figured making a request for the change couldn't hurt.
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Post by zoi on Sept 23, 2012 17:09:16 GMT -8
Idea+Logic: Changing the Rukon Citizen Faction Skill. It seems mostly useless, and it isn't unique. The other factions/divisions get unique skills that correspond with their core mechanics. Rukon Citizens get a copy skill from the First Division (I think it was the First...). I propose we change the skill into something more logical for a people who spend their lives running from or fighting hollows; A signal flare. When you live with the constant threat of being eaten, being able to send one little butterfly off to one person to try and get help seems silly. But being able to fire a signal flare into the sky, alerting everyone within eye-shot that a hollow is rampaging around that location? Much more useful and practical. Reason for Request: I was just musing to myself about the Faction Skill, trying to come up with reasons as to why I might use it. And I came up with none. Why send a butterfly when you could just walk there yourself? Or send a messenger, who could return with a reply? Then I thought a flare would be more useful, and figured making a request for the change couldn't hurt.
Sounds good, I'll have something written up tomorrow or Tuesday. Thanks!
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Post by Deleted on Oct 2, 2012 20:03:27 GMT -8
Idea+Logic: Another idea for a comedic mini-event. In this case it would be a freaky friday switch between the characters.
Reason for Request: Well I remembered the gender switching event we had and somehow I came up with this. And when I thought about it I realized that it would be hilarious and it could work as an event.
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Post by zoi on Oct 4, 2012 11:22:06 GMT -8
Idea+Logic: Another idea for a comedic mini-event. In this case it would be a freaky friday switch between the characters. Reason for Request: Well I remembered the gender switching event we had and somehow I came up with this. And when I thought about it I realized that it would be hilarious and it could work as an event.
Idea noted. Thank you.
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Post by Deleted on Oct 16, 2012 11:02:38 GMT -8
Idea+Logic: Limited, supervised control over NPC
Reason for Request: Lately I've been doing research on the construction of large, palace-like buildings. And I keep coming back the hard fact of manual labor. Because not only do I want to build a Palace but I want that Palace to be the center piece for a new stretch of land. A small city, if you will. Though, even if I did round up every known PC Hollow on AK, I would not be able to complete such a task. At least not for months upon months on end.
It's perfectly understandable why The Hollow do not have structures, that is if you look at through Adjuchas. Arrancar however are a bit more civilized and would be able to raise, inhabit and defend a shelter. So, because you did not grant us a dwelling at the start and because to build something of such magnitude one would require a source of laborers: I request that usage of NPC be allowed in a manner such as this, for just this very reason, so that I may complete this project in at least half the time it would take with PC's.
Just to add already known info, to aid my case, NPC are already used in combat and even in neutral ways.
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Post by zoi on Oct 18, 2012 9:30:14 GMT -8
Idea+Logic: Limited, supervised control over NPC Reason for Request: Lately I've been doing research on the construction of large, palace-like buildings. And I keep coming back the hard fact of manual labor. Because not only do I want to build a Palace but I want that Palace to be the center piece for a new stretch of land. A small city, if you will. Though, even if I did round up every known PC Hollow on AK, I would not be able to complete such a task. At least not for months upon months on end. It's perfectly understandable why The Hollow do not have structures, that is if you look at through Adjuchas. Arrancar however are a bit more civilized and would be able to raise, inhabit and defend a shelter. So, because you did not grant us a dwelling at the start and because to build something of such magnitude one would require a source of laborers: I request that usage of NPC be allowed in a manner such as this, for just this very reason, so that I may complete this project in at least half the time it would take with PC's. Just to add already known info, to aid my case, NPC are already used in combat and even in neutral ways.
We typically do not allow the use of NPCs for anything that can drastically change an RP setting or the main environment. Participant approved scuffles and things like delivering messages or food do not count in regards to that. This is so people interact with one another to achieve things through RP rather than just turning to NPCs they control. RP = interaction between people. Otherwise, it's just a fanfic.
However, I understand that not all large projects can be accomplished by our member base, but you would still need to gather actual characters to whatever the cause might be, in this case, building, and work on it yourselves in some manner. If you do as such, you can request a group of NPCs from an RP mod to assist. However, you still aren't going to finish quickly, as in a couple of threads. As cliche as it sounds, Rome wasn't built in a day.
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Post by Deleted on Nov 4, 2012 17:06:02 GMT -8
Idea+Logic: Unpinning the following threads in the News Desk section
Activity Check Event Sign-Up!!! Az Appreciation Day! Auction Thread
Reason for Request:
All of these refer to events which have passed and serve to clutter up the News Desk board, making it more confusing to find more recent information.
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Post by zoi on Nov 4, 2012 17:26:23 GMT -8
Idea+Logic:Unpinning the following threads in the News Desk section Activity Check Event Sign-Up!!! Az Appreciation Day! Auction Thread Reason for Request:All of these refer to events which have passed and serve to clutter up the News Desk board, making it more confusing to find more recent information.
Done, thank you!
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Post by Deleted on Nov 5, 2012 11:11:31 GMT -8
Idea+Logic: Event Character; Beserker Reason for Request: These are mere additions and reasons why I'd like to see them implemented. Addition: Enhanced Density - Not to the point of deflection, but simply at a high enough level to make removing a limb an extremely difficult task.Simply because when one pictures one of these things, they see a muscular, tight entity. Unlike as to where if it were fat, it'd have a looser, more rotting disposition.
Reason: This makes it an overall challenge to subdue it from rampaging over an incoming attacker. Making it instead an enemy to be taken down with strategic force rather than trying to match it with your own brute force.
Addition: Weak Points - As with any enemy, there will be some sort of weakness to exploit on a Beserker. What I was thinking was, there would be soft spots on it's back (the spine) to be stricken for critical damage. Maybe limb failure.
Reason: I chose the spine because it should still serve as the overall backbone of the figure's structure. But as for Weak Points in general, it's to equal out the thick skin of the enemy. Making them only hard and not impossible to take out.
Addition: RAEG MODE - This is an ability, or perk I picked up from a class of enemy in a game I play on Xbox 360. Though I'm tweaking it a bit to fit in here. Maybe you can have a 'decoy head' that is sprawled out on a thin neck. It's abnormally small and acts as a trigger when removed. When one of the thread goers removes it's initial head, instead of dying, the real head pops out. Whether it's normal sized or enhanced or whatever. But this is when RAEG MODE is activated. Any and all physical debuff are removed upon entering this state, and further more everything from speed to strength is increased. There are two weaknesses that can be devastating if exploited. The first one is tunnel vision, it locks onto one person and does not finish attacking until that target is taken down. The second is an increased amount of soft spots, places like limb joints, or even the waist for a horizontal slash.
Reason: I see this as sort of a fun twist. Nothing more, it was an interesting idea to me so I thought I'd just throw it out there.
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Post by zoi on Nov 6, 2012 7:42:19 GMT -8
Idea+Logic: Event Character; Beserker Reason for Request: These are mere additions and reasons why I'd like to see them implemented. Addition: Enhanced Density - Not to the point of deflection, but simply at a high enough level to make removing a limb an extremely difficult task.Simply because when one pictures one of these things, they see a muscular, tight entity. Unlike as to where if it were fat, it'd have a looser, more rotting disposition.
Reason: This makes it an overall challenge to subdue it from rampaging over an incoming attacker. Making it instead an enemy to be taken down with strategic force rather than trying to match it with your own brute force.
Addition: Weak Points - As with any enemy, there will be some sort of weakness to exploit on a Beserker. What I was thinking was, there would be soft spots on it's back (the spine) to be stricken for critical damage. Maybe limb failure.
Reason: I chose the spine because it should still serve as the overall backbone of the figure's structure. But as for Weak Points in general, it's to equal out the thick skin of the enemy. Making them only hard and not impossible to take out.
Addition: RAEG MODE - This is an ability, or perk I picked up from a class of enemy in a game I play on Xbox 360. Though I'm tweaking it a bit to fit in here. Maybe you can have a 'decoy head' that is sprawled out on a thin neck. It's abnormally small and acts as a trigger when removed. When one of the thread goers removes it's initial head, instead of dying, the real head pops out. Whether it's normal sized or enhanced or whatever. But this is when RAEG MODE is activated. Any and all physical debuff are removed upon entering this state, and further more everything from speed to strength is increased. There are two weaknesses that can be devastating if exploited. The first one is tunnel vision, it locks onto one person and does not finish attacking until that target is taken down. The second is an increased amount of soft spots, places like limb joints, or even the waist for a horizontal slash.
Reason: I see this as sort of a fun twist. Nothing more, it was an interesting idea to me so I thought I'd just throw it out there.
Suggestion will be taken into account though it's unlikely we'll be using that particular batch of enemies again. Thank you!
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Post by Deleted on Nov 8, 2012 19:33:58 GMT -8
Idea+Logic: Balancing Ressurecion for Arrancar
Reason for Request: I realized that when you compare the Arrancar releases with the Shinigami releases that the Arrancar have a distinct disadvantage with theirs. The problem is that both of them are reliant on learning weaponry but for Ressurecion an Arrancar doesn't have access to their weapon anymore. I remember that one of the potential abilities for Arrancar was to be able to make their zanpakutou appear in Res form so maybe could add that in or modify the Res description to state that they keep their zanpakutou when they turn.
Idea+Logic: Changing Some of the Abilities for Arrancar
Reason for Request: After reading over the abilities, I feel like the Arrancar's abilities are repetitive. Nearly all of the unique arrancar abilities are variations of Cero. Plus Cero Doble is too specialized to be useful unless your fighting another Arrancar. I would suggest that we replace Cero Doble and Dos Cero with something that would allow Arrancar to have more versatility. For Cero Doble I could see something like the Rapid Regeneration ability being a good replacement. Could replace Dos Cero with making Reishi weaponry so that could solve the Res problem I mentioned earlier.
Overall I think that these two issues are probably two of the bigger ones that I can think of with our current system. I apologize for how vague the possible solutions that I came up with are but I definitely feel that these two issues should be addressed.
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Post by zoi on Nov 9, 2012 8:35:02 GMT -8
Idea+Logic: Balancing Ressurecion for Arrancar Reason for Request: I realized that when you compare the Arrancar releases with the Shinigami releases that the Arrancar have a distinct disadvantage with theirs. The problem is that both of them are reliant on learning weaponry but for Ressurecion an Arrancar doesn't have access to their weapon anymore. I remember that one of the potential abilities for Arrancar was to be able to make their zanpakutou appear in Res form so maybe could add that in or modify the Res description to state that they keep their zanpakutou when they turn. Idea+Logic: Changing Some of the Abilities for Arrancar Reason for Request: After reading over the abilities, I feel like the Arrancar's abilities are repetitive. Nearly all of the unique arrancar abilities are variations of Cero. Plus Cero Doble is too specialized to be useful unless your fighting another Arrancar. I would suggest that we replace Cero Doble and Dos Cero with something that would allow Arrancar to have more versatility. For Cero Doble I could see something like the Rapid Regeneration ability being a good replacement. Could replace Dos Cero with making Reishi weaponry so that could solve the Res problem I mentioned earlier. Overall I think that these two issues are probably two of the bigger ones that I can think of with our current system. I apologize for how vague the possible solutions that I came up with are but I definitely feel that these two issues should be addressed.
For the first part of your suggestion regarding the releases, it is dependent on what the person chooses as their abilities. Some people may choose to have a weaponry type release which ties in with their changed form. Some may not. Some may only go the first release so they can have other skills raised. It's the same thing with the Shinigami and similar for the Rukons, because the system was made to be as such. You aren't going to be good at everything and you aren't going to have a flawless character. So we will not be changing this part of the system. Thank you for suggesting it though.
For the second part, I am immediately saying no to rapid regeneration. The rest will be taken into consideration and voted on by staff at a later date. I'll inform you of the decision then.
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Post by Deleted on Nov 11, 2012 20:10:38 GMT -8
Idea+Logic: Correcting My First Suggestion
Reason for Request: Having re-read my suggestion I realized that I didn't really state where this issue is most apparent and I would like to apologize for not doing so. While it is present with Ressurecion, the issue that I stated really becomes apparent when an arrancar uses their Segunda. If an arrancar uses Segunda that would mean that weaponry is either their secondary or primary stat. But they are unable to utilize that stat despite it being one of their two main focuses when they use Segunda. However a Shinigami is still able to utilize their focus on weaponry in addition to their other one if they use bankai. The fact that a shinigami is able to make use of their weaponry stat while an arrancar isn't, despite using what are pretty much identical techniques is where I feel there is an imbalance.
I realize that an arrancar could presumably use one of their three abilities to create a weapon to make up for that. But I feel that means that an arrancar would only have access to two powers in addition to their weapon while a shinigami would have access to their weapon and all three of their powers.
However I also thought of another idea that would probably be able to fix this issue. Adding in the option to buy a sword or some other weapon that doesn't break after a single use would probably fix things. It would give the arrancar some sort of weapon to use while in Segunda form so they are able to use both of their main skills instead of being reduced to only one while in Segunda form.
Once again I would like to apologize for not stating this in the first place and I hope that this clarifies the issue that I brought up.
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Post by Deleted on Nov 14, 2012 7:37:41 GMT -8
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Post by Deleted on Nov 18, 2012 13:17:40 GMT -8
Idea+Logic: Correcting My First Suggestion Reason for Request: Having re-read my suggestion I realized that I didn't really state where this issue is most apparent and I would like to apologize for not doing so. While it is present with Ressurecion, the issue that I stated really becomes apparent when an arrancar uses their Segunda. If an arrancar uses Segunda that would mean that weaponry is either their secondary or primary stat. But they are unable to utilize that stat despite it being one of their two main focuses when they use Segunda. However a Shinigami is still able to utilize their focus on weaponry in addition to their other one if they use bankai. The fact that a shinigami is able to make use of their weaponry stat while an arrancar isn't, despite using what are pretty much identical techniques is where I feel there is an imbalance. I realize that an arrancar could presumably use one of their three abilities to create a weapon to make up for that. But I feel that means that an arrancar would only have access to two powers in addition to their weapon while a shinigami would have access to their weapon and all three of their powers. However I also thought of another idea that would probably be able to fix this issue. Adding in the option to buy a sword or some other weapon that doesn't break after a single use would probably fix things. It would give the arrancar some sort of weapon to use while in Segunda form so they are able to use both of their main skills instead of being reduced to only one while in Segunda form. Once again I would like to apologize for not stating this in the first place and I hope that this clarifies the issue that I brought up. Explanation notwithstanding, the original answer still applies - this is only a weakness dependent on how the individual looks at the situation and adapts to it. First Idea makes sense enough, I'll make an effort to have that done by the end of the day. Second complaint/mistake is a matter of spelling preference - just like either Defense or Defence are both correct, Kido/Kidou-Hado/Hadou-Bakudo/Bakudou-Zanpakuto/Zanpakutou are all correct. It's a matter of the translated language not having suitable characters to express the sound. Granted, there's that o with the line over it, but I don't know the command to insert that and holy shit it would take so much work to put that in everywhere it would belong.
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Post by Deleted on Jan 20, 2013 22:30:07 GMT -8
Complaint or Mistake: Mistake
Area the complaint is about/Area the mistake is located: Copyright notice at the bottom of each page still says 2009-2012.
Argument for changing/fixing the issue: Change the 2012 to 2013.
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