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Post by Deleted on Apr 4, 2013 6:39:03 GMT -8
Hear, hear, loyal member-base of AK.
With an event drawing near the horizon, we feel it's about time we reach out to our players and request some much appreciated input as to what you, the site's lifeblood, would like to see AK either implement or alter—this could be anything, from suggestions on how to promote activity, to whatever qualms you may harbor pertaining to the site's running and general mechanics! From this discussion thread, we look to build upon the site's defects and improve the experience for everybody; as such, we are immensely grateful for every contribution made to this topic, no matter how short or trivial.
To start, we are looking to tip the scales from the Shinigami's favor, and bolster both Hollow and Citizen ranks; this would permit secondary characters, and with any luck patch the daunting stranglehold the Shinigami possess over their competing factions. So, opinions!
Would you like to see 2nd characters implemented? More events, or even items? If you've any recommendations, here's the thread to submit them!
Thanks to Kurisuna for the draft of this here
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Post by Deleted on Apr 4, 2013 9:08:52 GMT -8
I would be more than delighted to see 2nd characters implemented, and no, not because I’ve got two characters in stock. Simply, two people can make a single conversation, and the only restriction I see being put into place is the obvious one; no one person may have a thread that just consists of their 1st and 2nd character.
Which really, is a great restriction, when you think about it a good bit; I honestly see that simple restriction encouraging interaction between characters, as long as it’s not a 1st and 2nd for the same person. It would be tricky to some, but really, I see only those who have ideas for a second character AND the motivation and drive to keep up both as being the best candidates for a second character. We’ve got three races, and the majority of the race is Shinigami right now with the Hollows dropping like flies, so really, most second characters will probably be Rukon Citizens.
I’d like to see this implemented, with the understood statement that the second character could be involved in the race conflicts, but not with the 1st character. I would also like to recommend that the second character should not be a race opposite; if the 1st character is a Shinigami, the 2nd should not be a Hollow, and vice-versa. We need to keep up a healthy variety after all, and lastly, I’d love to see a person with both characters in separate threads, to really get some roleplay stirred up.
I do have a thought, about recruiting. Many of us belong to other forums, and I’m sure that we have friends and colleagues that enjoy the same RP as we do, if not more. Aki brought this up to me and I believe many hands can do more work than just one set; if we all can try to recruit at least one person, two at best that we know can really get into RP as we do, we’ll bolster our member-base greatly, and I’m of the mind that we can also help our friends sharpen their minds and creativity while we’re at it.
That's all I can say for the moment.
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Post by Deleted on Apr 4, 2013 10:17:23 GMT -8
Sei covered much of what I wanted to say; I agree, the shinigami to other races ratio is grossly imbalanced, especially with Hollows. Allowing for second characters might solve this dilemma, build up the other races (again, Hollows in particular) so we don't eventually just have a world of only Shinigami who kill off anyone who isn't in that faction.
On that note, if we do decide to allow secondary characters, they should be of a different faction. No good doubling up on the bloated shinigami.
As for items, I'm fairly indifferent; I'd say we have enough as it is, but if someone comes up with a good addition, then by all means, increase the variety.
Events I'm torn on. I'm sure the majority of others will disagree with me, but the silly, nonsensical ones I could do without. I particularly enjoy the larger events -- see the Halloween one for an example -- as it can foster far more character interaction than the smaller, almost OOC events, and a meeting between characters can lead to some impressive development.
Kind of rambly, but there are my thoughts for the moment. I might build on them later.
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Post by Deleted on Apr 4, 2013 10:30:42 GMT -8
As everyone knows I've always had a specific preference when it came to my character's race, I favored the Hollow race for the longest time. Sadly, as you've both pointed out, Hollow are lacking in PC-numbers and even moreso, I feel partly to blame because I chose to try out a new race(s) at the wrong time, when numbers were slimming. My opinion of getting to have a secondary character is that I am all for it. I agree whole-heartedly with what Sei has pointed out.
Now as for items, I've already pointed this out in the past, and I want to again, even though it's been shot down. I'd like to implement an R&D system, new or old. Now, I know the reason why we've had it cut and I just want to say that I agree with why you had to do it. But, for example, when Samu was R&D for the Hollow, it just lacked my interest. Both in that he was inactive and with a dick of a character, at the time it was Braegh, I believe. I do not mean to insult him or his character, I'm sure he'd agree with my opinion. But anyways, back to the point at hand, I felt that if I was in charge, or even just anyone else with a spark of interest for what the rank would entail, we would have seen more progression. Now on the Shinigami side of R&D, we had Cain rockin' Rikou. I'd say that in general, he kept the R&D alive. It was a character who's posts I looked forward to reading, even in threads that I was not participating. I haven't necessarily weighed the pros and cons of the implementation of an R&D system, but it's something that I liked and never got to participate in, mostly my own fault.
I would love to see more events and, in fact, whenever I come up with something I'll jot it down for later. Some things I have already submitted into the Member Involvement thread. The PME's that were recently introduced -- loved that idea, and I think we should keep it. I've always enjoyed the interaction between RP mod and character, and to do it on a one on one level, brilliant!
I wanted to discuss Holiday Events. I know that around the Holidays a lot of us are busy and do not have time to read and make posts. But I was thinking that for every Holiday, we could jsut throw up a sign up sheet, two part. One part for those who wish to sign up as RP mod, and the second part for those who wish to participate. On the mod portion of the sign up sheet, we could have those who wish to conduct the event in order, so that if one drops out due to an outside reason, the next mod could step up and take his or her place. As for the member portion, all we really need is a bare minimum of signers. Set the bar at a mid number, like 8-10 people and even if like only 5 show up due to, again, outside reasons, it should be fine because in my opinion a small thread is better than no thread at all.
Gold! I wanted to talk about gold. I've noticed that recently there has been a bit of variety in the way of obtaining gold, and it has pleased me. But unfortunately, not as much as I'd like. I was wondering if we can start getting a paycheck, but like not literally. Say it's like this, Shinigami, it's an organization that's obviously run with funds and those who help operate would be paid, cost of living and whatnot, so for them the reason that they get an 'x' amount of money every week, is because that's their job. For Rukon's, the ones with recorded jobs or ownership of a business can get paid in this way as well, weekly.But then I came to Hollow, and I was stumped. How the hell would they get gold weekly, and in the same amount everytime? There is no economy in the Wastelands, with what little gold they have earned, they somehow sneak in to the Rukon to purchase things. At least I assume they do this, since we no longer do Item Purchasing threads. So, for the hollow, I guess I was thinking there could be an assumed merchant of the wastelands. I got this idea from Resident Evil/Fallout, for those of you who have played the games, you know or will know what I am talking about, for those who haven't, there is are merchants you will meet up with throughout the game with various items, they seem to have their own way of being able to travel undetected and unharmed, even though can most definitely gun them down at any moment you choose. I was thinking the Hollow could have the same thing, Wasteland Merchants, they could sell their wares to him for a weekly price. All this of course will just be assumed, and not actually RPed out. Now I told you the how, but now I want to tell you the why. if we implement the R&D system, we will see an increased income of new items and most likely an increased interest in the item base. But currently, at the rate of gold in which we currently earn, we'd be sorely limited to these new options. Not to mention that I just read a custom item requires a total of 500 gold to build. I think with gold income on a weekly basis, even if small, members would be able to buy more things, and in a larger quantity. We could also, at that point, separate items into categories. Things such as Apparel, Weapons, Ammunition, Aid, and Misc. This all seems like a lot to do, but it requires very little maintenance and i think it would work out great in the long run.
Now, I mentioned a chunk upward, something about Item Purchasing threads and I remember them as a fun, small sort of interaction, again, between mods. It would range from ominous and weird, to quirky and funny. Not to mention that we had the option of haggling with prices. That was a fun bit I saw to buying items. What I was thinking is that we could bring it back, but this time in the for mof an option. You can choose the convenience of posting and receiving your item immediately, and lose the option to haggle as well as gain a fe rp points, or you can choose to opt into a thread with a mod and take the time to earn these things.
Another thing I'd like to talk about are NPC, specifically for Hollow. Because I see races like this, Easy (Rukon), Medium (Shini), Hard (Hollow) in terms of roleplaying them. I think everyone can agree with me when I say the Hollow are much more volatile and extremely uncivilized than any of the other races, and as so, it makes them a difficult bunch to RP with, and not against. One thing the NPC could serve, is to lighten up the tension of being a Hollow. As for Rukon and Shini, there could be any number of reasons as to why the option of an NPC would be good. I know that the introduction of both a secondary character an NPC sound a bit overwhelming, but I think since it'll be an option, and not requirement, it'll be only those who can take the responsibility, that accept it. We may have a few here an there that take it on, and realize it's too much, but I don't think the rest, if only few, of us should suffer.
I know I've said a lot about, being here with interest, staying active and participating, when I've done things like leave, go inactive and avoid participation due to procrastination or straight up laziness, but I just wanted to say that I haven't truly quit on you guys yet, and I don't plan to. I hope to stay on AK for as long as it remains open, and I hope to forever be a part of it's evolution.
-Dect ^^
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Post by Mhairyn "Aryn" Dirson on Apr 4, 2013 13:09:00 GMT -8
I don't mean to offend anyone purposely, but you asked for feedback. For the longest time, we have been pushing for a second character and were met with resistance. A second character would greatly bolster the ranks of whichever factions needed it the most, which in this case would be the Hollow faction since all of one remains active. I disagree with Sei in the fact that 'you can only create a second character in a non-opposing faction' because I can't stand the abominations that constitute the entirety hollow race. I get so goddamn pissed off I can't even read any threads involving them. I would much rather have my unseated Shinigami and a ranked Hollow over an unseated Shinigami and what passes for a human, as they are essentially the same. I can do more with a hollow than a citizen. I’m on the fence about NPCs, but if Dect mentioned them, I feel like I should contribute as well. I like having them so I can do more on the site, but I don’t like the fact that they cannot improve. This is a constantly changing environment, and having someone tied to you that cannot grow as you grow isn’t fair. I know they’re not meant to be a replacement for your character, but if I’m threadlocked, I need to do something, or like Kasha, I will leave. The slowness is unbearable. The detail and effort that’s gone into producing this secondary character should not have to go to waste. I should be able to earn some sort of reward for my secondary character, even if it’s a fraction of normal, or maybe spend some stuff from my primary on the secondary. Not getting rewarded for participating where participating is encouraged kind of really sucks. Along this line, and while I understand the restriction on it because it can severely screw things up (as Cain and Dect so wondrously provided), I would like to see more options for past threads. Right now I'm stuck as a screaming toddler for who knows how long, but I could also be sneaking out at night or learning how to fight (or sneaking out at night to learn how to fight), just to keep things going in an otherwise stagnant environment. Even if it's just a training type of thread (where real actual training happens), it would at least give some people something more to do than to wait on people to post. You don't need to give us any special extra rewards for it, unless you were going to implement a PvP/Exp system, when then it could be of use. I don't know how that would work, either, but again, it gives us something to do while waiting. And maybe this would be unnecessary with the addition of a second character, but maybe also it would give a better cause for character interaction – you get bonus points for doing your biological imperative and attack/kill/maiming your enemy instead of never doing anything. Fear of getting killed off is understandable, yes, but this is Bleach we’re talking about. Characters kill each other. More or better member acknowledgement would be beneficial, too. Nothing like more otMs or anything, though this could potentially lead up to more down the road, but something like, favorite thread or favorite post, or something that someone really liked. It could be like an honorable mention for the month. I don't know about you, but any affirmation can go a long way. Personally, I would like to know if I was nominated or not nominated for any of the otMs so I know what I can do to be better, to receive that acknowledgement that I so desperately need to better my skills as a writer or to help those I RP with. There are so many ways to encourage member improvement, just with these few I’ve suggested, than there are now. Right now, I feel as though the members are not doing anything because they don't feel respected or appreciated enough to go above and beyond what they're already doing because it gets no acknowledgement. That is detrimental to anyone's confidence. It is hard to tell what actually constitutes a 'quality' post. Exceptional or well-written can mean a lot of different things, so a little more detailed explanation as to which posts received those extra points and why would also go a long way to helping improve the confidence of the members. I think there are too many event types. I like them and the variety, but there are too many for the size of the forum and they are not being used. I think there are too many Event moderators for the size of the forum. I understand the number because there several different types of events that need to get done, but they’re not doing anything. I don’t know why this is, but if they’re not doing what they’re supposed to, then they shouldn’t be there. In general, I am ambiguous over events in the first place. Most of them require you to exit the current thread you’re in, even if they are initially started a month prior. I understand why, do not misunderstand, but to truncate something because so many people have joined the thread and are making it take much longer than it should have just to go do something else that takes place a season later is terrible. The Frontlines event took place end of October; it is now the start of April and we are still dealing with the repercussions of that in the current threads; the majority of them have taken a chronological place no later than a few days after it. These threads, if they are not finished, will be cut off and the potential for character development, especially for Mai in this crucial situation, will no longer exist. As far as I am aware, I cannot go back and continue along this path after the next event; I do not want to make the assumption of another’s character for him, botch my own development, or cause others to not participate in progressing event. Even with the announcements of upcoming events in the past, I still feel cut off from doing what I need to do to wrap up the situation for my own character. I don’t know if there is a way to fix this, and I’m sure there are others who feel the same way but don’t want to speak up. Rewards, bonuses, and items should be addressed as well. I like the gold, I would like to use my gold, and I would like to steal someone else’s gold so that I may make his life miserable. That’s what unruly teenagers do. My character has no need for all the weaponry, so it is my opinion that there needs to be any more, I think they’re fine. I would, however, like to see some pouches or packs for general purchase so I don’t need to save up (or steal Malik’s wallet) until I reach 500 gold to purchase a ‘custom item’ or need to wait until my birthday again. I would also like to see more monetary based threads where the currency is exchanged for food or drink or a nonessential item (such as jewelry) and then removed, but I think that is more dependent on who is doing the threads than just the moderator grading, and an opportunity to get more than just RP in a thread. Being unlucky in lotteries or raffles, as appears to be the case when Cain or Crazy is involved, the only chance for gold gain is payday or an otM win. Maybe to expand on Dect’s paycheck plan: We have a set monthly pay, right? What if, to gain more gold, we could get a monthly bonus? For example, Captains of their Division can review what their members have done throughout the month and give a bonus for doing their jobs or, in this case, posting frequently. Sengoku can pay Mihamaru his monthly wages, etc. I’m also stuck on the Hollow, but if this takes hold, I’m sure someone can come up with ways to increase their pay that is something a little better than ‘killing and looting the corpses of npcs’. I do not like character rewards for non-character oriented things (BotS and Elementary, for example) because I feel as though I did not earn them. I do hope that this will change to badges with the conversion to PBv5, which will alleviate some of this grief. If you win enough, you do not have to participate as much to level up your character and that is not the point of roleplaying. This is not about who’s got the best skillset in the world. It’s about interaction. There are a lot of things in general that piss me off, and one of the simplest to fix is the thread titles. There's a rule on forum that there are no closed member threads, so labeling a thread [Open] is unnecessary. Additionally, some of you may have noticed that, instead of labelling a past thread [Past Thread], I just put the year in the title. Personally, I also feel as though a spoiler within the first post is unnecessary, but to each his own. It may make things simpler or not, but I feel as though it helps when looking for a thread to join quickly and being disappointed when it’s set back farther than your character has been alive. Some people are shy or don’t know what to do when it comes to making threads. This also contributes to the stagnation that’s going on and I feel that maybe things could be clearer as to thread regulations. The other day, Zane mentioned he wasn’t sure if he could post the start to a new thread because his last one hadn’t been graded – maybe that could be expanded on somewhere so if anyone else has questions it can be written down? This, I think, slowed down the assignment Malik gave the members of his division because they weren’t sure how to proceed from there. I don't like how the absences thread has become more of an excuse as to 'why I cannot post tonight because it's the end of my grace period' instead of the absences it was designed for. I understand that life is hard better than this is sounding, but if you cannot take on the responsibilities, don't. I don't know how to fix it at all, but I feel that it is a general problem, and kudos to those who've figured out that they cannot carve out the time to post (even though that really sucks). Member inactivity is the biggest problem by far, and maybe some of these suggestions might help to fixing it. TLDR: CAIN FORCESTED ME TO POST IT NAO
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Post by Deleted on Apr 4, 2013 13:14:41 GMT -8
First of all, a disclaimer, overall, I'm happy, so don't take this post to be how I feel overall about this site.
On the issue of multiple characters, this is pretty much all I know, so I'm not sure how I would feel about that, but I'm perfectly happy with a single character.
On items, I would like to have matches removed. Unless I am mistaken, if something is relatively common, mundane and important for everyday life and it isn't in the shop, then characters should be presumed to have a sensible supply of that item. I think that the ability to create a small fire is too important, for cooking and oil lamps and such, to be restricted by requiring that matches need purchased.
Another note on items, and particularly gold, is that, unless I have missed it (and please point it out if I do) but the fact that we have a monthly income is not actually stated anywhere on the forums. So, can you please put that up somewhere?
Yeah, we have too many Shinigami. Of course, there's not really much that can be done staff-side regarding that.
A problem is that when Ki is gone, the site, staff side, tends to shut down somewhat. Battle of the Sexes, Elementary and the Poetry Contest have come to a standstill. We haven't had the March otM's, nor lottery. The Cbox still advertises the March announcements.
I'm not a fan of BotS in its current form. It is essentially a spam game, but one that goes on forever, and honestly, is rather stressful. It needs to be seriously reworked, imo.
I hate to say this, but honestly, the mods aren't as well informed as I would like. Sorry Mal, but when I've asked you about stuff, you've basically said ask Ki or Yuka. Not that I believe that this is out of laziness, but rather not knowing. So please, don't take this as an insult in any way.
I think Rukons are rather underpowered in the range department. As mentioned in Ambitious Game, we are sorely lacking in ranged attacks. All we have is our Silver Techs, which are available at Reiatsu 3 and 4, so some characters will be unable to get them.
Now, for an additional disclaimer, I'm gonna be using Kurisuna a lot here, as she's the only person who has killed another player whilst I've been here. In the relevant thread, she pretty much OHKO'd three people. Whilst it may be realistic, given her max weaponry stat, it isn't exactly sporting. It doesn't help that we can't have full body armour. Even then, I guess continually having it equipped would be bothersome as well. I'd like it if it were harder to kill someone. Honestly, like this, I think an assassin type character could probably kill everyone.
I may make another post if I think up anything else. I apologise profusely to anyone I have offended in this post >>
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Post by Mhairyn "Aryn" Dirson on Apr 4, 2013 14:42:20 GMT -8
I think this is take three since the first post posted twice >>
Anyway, I am against RD in general. I see no point in it, especially since SR abused the hell out of the situation with all those weirdass seals and whatnot. IF the member base was large enough, then I could see it working, but as it is, no way. It’s fun having a sciencey character, but item creation shouldn’t be what your entire character is based on. I personally prefer registering the item and then buying it in a thread because it seems so much easier than actually figuring out how to make something; and this will allow the currency to be spent instead of needing to recreate a new system.
Items – Matches are necessary to light the firecrackers or to start a small fire if you’re, say, a shinigami used to the comforts of home and are stuck in BFE without your lamp or other lighting device. Perhaps they may be superfluous as they are fairly mundane, but I’d sure hate to trapped or stuck without them. Maybe later on there can be armor added, like leather jerkins, to help with the lack of armor, as you put it. Except I just now looked over to box and saw Cain explain most of this >..>
Lack of range – That is for you to create with your character’s abilities. There are weapons to help facilitate this. It falls onto you to create your characters in a way such that you can survive or fight or even exist in the environment you’ve chosen. The ranged options provided for you are to supplement what you create.
OHK – Gaara explained her reasoning in her posts, and no one, exception of Crazy, refuted them. It may not have been sporting as you said, but Kurisuna was doing her goddamn job as a Shinigami and killing the Hollow, along with being the opportunistic killer she was designed to be. She merely took advantage of the situation and turned it to her favor. One can’t be faulted for that.
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Post by Bard "Dual-Strike" Alrikson on Apr 4, 2013 15:06:18 GMT -8
I'm sort've stuck. To be honest, I love it here. I've been to other RP sites, and none of them do it for me. Maybe it's the community, or the mechanics, or maybe it's something else, I don't know. What I do know is that you guys are guys I love to RP with, and that's ALL I want! More story, more plot, more action! We need things to happen! Player driven RP is great, but where are our motivations? What do we want? As players, it is our responsibility to give our characters drive, to give them a reason to roll out of their beds in the morning and DO something. The site's so slow and pokey because we're not doing anything. We're having threads where all we do is snipe at each other or make small talk. Don't get me wrong, that's good development, but it's all leading nowhere!. Akiza made a slaughter of the hollows, and that's the most awesome (and horrifying) thing that's happened since the reboot. We need more of that! Not slaughter and bloodshed, mind you (though it would bring some spice), but conflict! This may be less of a Mod/Admin thing, and more of a community thing, but this thread is for posting suggestions, so there's mine: as a community of Role Players, we need to do more for ourselves, and each other. This site has never been more alive than when we had honest to god plot coursing through its veins.
Second, I believe additional characters would be a great boon to the site, especially with Akiza's recent spree. With characters in multiple factions, this can help players implement their plots more effectively. Not much else to say about it, honestly. I've been a staunch supporter of the Second Character Movement since day one. o.ob
Other than that, I've really got no complaints. The Tier System still confuses me a bit, but that's probably because of my own ineptitude and not due to anything inherently wrong with the system as it is. Mostly I have trouble figuring out how unlocking abilities and such works. Again, probably more of a me thing than anything. Carry on.
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Post by Deleted on Apr 4, 2013 15:19:18 GMT -8
I'm going to post this in segments, and separated, so I don't lose track of everything. Hope I covered as much as is seen as comfortable!
Okay, on the matter of Second Characters, the pleas have been heard and this is what I would like to propose - please note, these first two will be non-negotiable, but the rest is up for debate.
First, the second character cannot be of the same faction as the first. Second, if a member with a high-rank character chooses to make a second high-rank character, they will only get four 'profile points', not five.
For the negotiable bits: all players will have one core account - all profiles will be registered under the one account. Players will be encouraged to post a 'character sheet' to keep track of running profiles.
Now lets see what everybody thinks of my proposals for NPC and their rules. First, obviously, a given player may only have one NPC. Second, that NPC will always be a low-ranking character, so will always start with 3 'Profile Points'. IF a player is only in a thread via their NPC proxy, they will obtain 1/2 the RP they would if their character were in. Having the character enter the thread will increase point count to 1/1 for the duration of their presence.
NPC may be upgraded, but at the same full cost as a regular character from the Main Character's RP pool. Finally, should a Main Character pass on, but leave the NPC as a survivor, the player may elect to pass Main Character status to the NPC, carrying over RP and un-looted items.
Now I would like to hear about what people think of the following for updates to Thread Limitations.
First, a single character may be in only one current thread at a time, with the NPC in another on it's own - and in as many as three past threads. Second, Past Threads will not have the 'five year' limitation any longer, allowing characters to pursue 'characterisation' from previous events without being lost in time. Finally, players will not be forced to exit any current threads in order to participate in Events.
I'd like to touch on what Sei said here - oh please you sweet angels, look for friends who want to play. ;~; To that end, let me up the bounty: heretoforth, anybody who recruits a player who creates a character and earns 15 RP will received a bonus of 25 RP and 50 Gold.
I think I'm hearing what's being said in terms of events; suffice to say for right now, that they will be slowing down, but not necessarily vanishing. It's something that in the coming days is going to be looked at. Thank you, naturally, for your input!
Now I would like to reach out for the R&D questions. I'm hearing you, and though I'm hesitant, allow me to offer something to gnaw on, get a taste for, and see how we feel about the whole thing. As always, opinions and such are welcome and even requested.
First, we introduce two new Universal Stats: R&D - Weapon and R&D - Armor. Each will have four tiers, as with all other stats. At Weapon 1, players may create wooden weapons, to include shinai, bokken, and bows, and may use furs to increase their endurance - otherwise, they will break rapidly. At Weapon 2, players may use leathers instead of furs, increasing the weapon's endurance considerably - and may also fashion stone tips for their arrows. At Weapon 3, players may enter the realm of iron weapons, which will be crafted at the same endurance as those which can be purchased from the Vendors. At Weapon 4, players may begin crafting weapons that may clash against Zanpakuto and Spiritually Bound weapons, though they are not their rival, simply temporary countermeasures.
The R&D Armor will not be so different. At 1, furs may be fashioned into thicker clothes for a slight increase in defense. At 2, those furs may be supplanted with leathers, which can turn the simplest of weapons most deftly. At 3, those leathers may in turn be studded by metal or stone, becoming capable of challenging slashing weapons. The final levels allows for iron chain armors, the likes of which will prove a challenge indeed for most weapons - for a few strikes, at least.
Unfortunately, on the subject of players signing up to play at Moderator, that is not an idea I'm okay with. As is, I think with some care and attention, we'll be able to handle the idea of events using assigned Event personnel.
Without getting into it too deeply right now, because I haven't had too much time to think of it just yet, suffice to say that the Money/Gold system will be reviewed and given some updates.
So onto the topic of otM's, please everybody tell me your opinion of this: The otM categories will be returing to 'by the people' status. At the beginning of each month, I can post up one thread for each category, and as the month progresses, people can input nominations as they see them become worthy, as well as second/agree on previous nominations if they prefer, and at the end of the month, we will do a great vote within that thread and decide the winners like that. Sound good?
And finally, let me bring up PVP. I agree on the nature of needing maybe a better prize, but we don't want the prize to be too difficult to attain or too stupid to be worth the time, so how does this catch your fancy: If a character slays another character, they will recieve 10 RP. If they slay a player-controlled NPC, 5 RP. And this, of course, is without bringing up potential lootables.
And Jeff, this isn't me calling you out to be a butt, this is me simply calling you out because I want to let you know that Frox answered your posed concerns as well as, if not better than, I could. If you have more concerns, naturally feel free to say more!
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Post by Deleted on Apr 4, 2013 15:33:42 GMT -8
Unfortunately, on the subject of players signing up to play at Moderator, that is not an idea I'm okay with. As is, I think with some care and attention, we'll be able to handle the idea of events using assigned Event personnel.
I agree. Though I lacked proper detailing in that suggestion, It was that I meant two portions: One for members and one for Mods, not two parts for all members. It would still be a Staff-controlled event.
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Post by Deleted on Apr 4, 2013 16:45:30 GMT -8
Calling me a butt, you butt? Anyway, to respond to Frox and some of your proposals....
On range, the point is though, this does not apply to Shinigami nor Hollow. They have their ranged attacks at lower Reiatsu skill levels.
OHK, whilst it is perfectly in character for her to do so, it is questionable whether or not in terms of game play she should have said ability. Motivation versus capacity (whilst acknowledging her max weaponry stat)
Something I forgot to mention last time, if we are so squishy and can die so quickly, the various infection skills are pretty much pointless. That being said, they are pretty much useless, the character will probably be healed between threads. It's kinda disconcerting that they are a tier 4 skill.
REALLY not a fan of that. I fear it would detract from RPing in eateries, for instance. Furthermore, justifying a paycheck for every character would be difficult. At one point I was thinking that we have a second currency that is only used for RP shopping, that we would have as much of it as we needed, within reason. Though I will confess that I have a chronic dislike of consumables.
An immediate thing, may I ask about judging the poetry contest, Elementary and BotS, if not putting up a new round?
So, NPCs are basically characters, but they share the RP pool with a character, and they gain RP at a half rate?
I do like the thread limitations change, but I fear it could cause some temporal imbalance. If there was a bunch of characters who were there in the present for them, then a past character walked in, wouldn't they be essentially invincible and able to massacre the rest of the threadlings?
R&D. Honestly, the discussion here is coming from people who have experience with this in the past, and as an alteration from past systems, so as someone with no prior experience, I shall refrain from commenting for now.
otM's, I would prefer to keep who nominated and voted for who private, but saying who was nominated would be beneficial. I wouldn't object if EVERYTHING was moved to voting though, not just Character as it is atm.
One more point I'd like to raise, can we use the items form for purchasing Skills/Abilities, rather than using the profile edit form? =/
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Post by Deleted on Apr 4, 2013 17:20:22 GMT -8
Right quick on this 'OHK' business - keep in mind she didn't actually kill ANY of those characters in one hit, or at least not in the way OHK implies. Ryuu had already been properly thrashed and was thrown into her sword via attack - both Shi and Shigeo were crippled before they were killed. It was simply exploiting superior situations in RP, and was not a matter of simply being better than either. Though I do believe she outclassed her enemies Tier for Tier, and the last two were winded and wounded before Kurisuna ever even arrived on scene. It was simply a matter of a superior combatant in a superior position.
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Post by Deleted on Apr 4, 2013 17:35:50 GMT -8
I prefer that we have a separate account for second characters. It will make identification way easier.
I agree with your proposal for NPC.
Your thread limitations are fair and they make sense, however Jeff has pointed summin out about the changes that I am curious of too.
I've tried to recruit friends, but they just thought I was weird. ;~;
You R&D proposal is a great one, I only have one uncertainty, and that's a new stat. That's a pretty big addition and I just don't know about it. That's not to say i am not for it, it's just, like I said, pretty big.
I haven't really participated in the otM's as I would like to of. Being that it's my fault, I have no opinion on the these changes.
A bonus for killing a playable-character? Yeah, I'm all for an RP point bonus.
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Post by Mhairyn "Aryn" Dirson on Apr 4, 2013 18:50:19 GMT -8
Like Cain, I’m going to go in order of points so things seem less confusing and I can go back and add in when I scroll to the posts following his.
Characters – I do not think someone should have two high-ranking characters. Nor do I think someone who had a high-ranking character previously (as in AKv3) should have a second high-ranking character, even if that character has died. Honestly, it doesn’t seem fair. Also, I think that everyone should fill out the form as requested and those who have not had one this round should get first dibs for those Arrancar positions. Naturally, I am assuming if there is enough interest the limit would be raised from five to something else.
Accounts – I don’t mind having one account to share across the board for all characters. It does provide a more accurate member count, and keeps things less cluttered. However, Dect has a valid point, as it could be confusing, especially for newer members who see the account ‘Frox’ posting in Seireitei when Frox doesn’t sound like a very Shinigami name, or maybe think that there is an Arrancar by the name of Frox doing bad stuff in SS, but is actually a Shinigami doing Shinigami and Arrancar doing Arrancar things!? Wat?! .-.
I don’t have a preference either way. I’m good with whatever is decided.
NPCs – To verify, as the time of writing this post Cain’s post hasn’t been edited to reflect Jeff’s question about the limit, this is for One NPC per one MC. I would suggest a change in name from NPC to SC, or Secondary Character (or SLOW <,,<), since the way Cain has a system for growth. Which I am immensely pleased about. I like the halved reward if the MC is not also partaking, and that I would have to spend from my own pool to help this character grow.
This is a yes, though I’m sure there’s a question or two somewhere that hasn’t been addressed.
Thread Updates – ohgoddoesthissoundgood! though I am a bit fuzzy on how you’ve worded it. Does this mean that Mai in be in up to four threads at any given time (Present, past, past, past), and an event, while her NPC in can be in a fifth (present), and in up to three non-Mai threads in the past?
If this is not the case, please clarify because that’s, to me, really confusing and/or potentially overwhelming. But if someone can be in 9 threads, then that’s like, boss.
But it’s great overall o:
Jeff, what is it exactly that you’re asking? That Ryuu, for example, could walk into a thread that took place with separate characters before his death in the present and kill them all?
Recruiting – I have no friends.
RD – This sounds pretty interesting. I’m assuming stat caps would be modified to allow for this new system. Also, reminds of Skyrim, which is x3
On the subject of stat caps – would it be at all possible to spend an ungodly amount of RP to raise something from three to four?
otMs – I like this idea, and not only because I tend to forget why something struck me. It’ll give members the push I was looking for in my first post, too, which I think is quite helpful.
Jeff did raise a valid point, and I kind of agree that the voting could be anonymous, but I still think that knowing who liked something I did is better, because I do value some opinions much higher from certain people over others. However, there could be a person in charge of running the otMs, and if you want to submit something anonymously, you could PM it to them instead of posting it in the thread?
PvP – Seems fair.
Range – No one’s fault but your own for not applying with a ranged ability o.o
If you’re that fearful, don’t give her reason to kill you.
Money threads – You misunderstand, Jeff. What I was trying to get at was to have money taken in threads when money has been used, such as eating in a cafe. If done with a NEC, non essential character, then it can go into the spacial ether, but if it’s done at the notched axe, then it seems right that Katsu would get the cash.
Your second point seems reasonable enough, Jeff, and it would give me great pleasure to steal a fairly infinite bit of cash from Malik’s wallet. >>
That’s all I’ve got responses to right now, but I’m sure other stuff will crop up in time.
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Post by Jayne "Sharp" Invilus on Apr 4, 2013 19:07:29 GMT -8
Opinions.
The one thing I really want fixed is activity. I took a look at the profiles recently and saw that the number of Limbo profiles equaled the number of Shinigami profiles, our highest faction. That seriously threw red alarms in my head, and so I took my character out of limbo for this express purpose. Where are those 15 people now? Why did they leave? Why aren't they posting? We need to get more people here, like pronto. Part of the reason for this is...unfortunately, the fact that we can only be in one thread at a time. While I understand this reasoning for it completely, when they make a character, sometimes they dont want to intrude on a thread already in motion, but feel like they want to either start a thread or join one that's only just begun.
I'll admit that the reason I made my thread is because I want to kick the rukon's butts in gear and get active (and something about shinigami wanting to recruit rukon citizens or something for something, but there was a stall so this should fix it.)
So, Activity needs a serious bump, not just from members but from the admins as well. I understand Ki is going through rough times and Az is currently occupied elsewhere and Cain is in the military somewhere but I forget where, I think South Korea? If so that worries me now. Anyways, that leaves Mal whose been frail these past few weeks with work and such, and Haru who isn't on at our prime time most of the time and is only a cash mod. The leadership needs help, while I understand events and such are only for them, why dont we do something like this.
-Member run events. (MRE)[lol, Cain might get it.], Members submit 1-2 events to some mod every month, and they will either approve of one for that person to run, or have the community vote on the one that interests them, or have a smaller weekly event running or something. We. Need. More. Activity. Mod's can still do their goddy stuff with it and keep it under control, but most people here should be able to handle a thread in a non-biased matter (I won't be throwing 50,000 Gold at Mai for example and make her filthy rich.)
Items - I really liked the idea of having random item threads, but it never got off the ground. Most members have probably heard of them, and its been in discussion since the first iteration of AK pretty much, but hasn't happened. This can help spur activity by keeping people engaged in more than one boring thread if it hits a standstill. Also ITEMZ AND GOLDZ, THE PRECIOUSES!
Sorry if this seems odd, but I'm not reading the Shakespearean novels above my post to figure out what has been said and what has been mainly addressed (Except 2nd characters, I read that and do approve)
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Post by Mhairyn "Aryn" Dirson on Apr 4, 2013 19:10:55 GMT -8
I love you, too >_>
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Post by Deleted on Apr 4, 2013 20:20:04 GMT -8
I would like to say that I do like a lot of these ideas. Also came up with a few ideas to tip things in favor of the Citizens/Hollows but hopefully I didn't go overboard with those.
First off to the address the imbalance between shinigami and the other two factions. I personally believe that the best solution is to add in a secondary character and given what Yuka said i'm just going to assume that is going to be implemented. For the secondary character i'm in favor of there being just one account. I just found it easier to log on once instead of trying keep track of which account goes with which post.
Another few suggestions that I have in order to bolster Citizen and Hollow ranks is to give a bonus to those characters. This would encourage new players (or people making a secondary one) to make a Citizen or Hollow instead of a Shinigami. One idea could be a bonus point during registration for those two factions. Although if that seems to be a bit much it could just be for adjuchas and citizens or some RP points to start off with.
Another idea could be an increase in the maximum number of arrancar or add in high leveled Citizens in order to encourage people to go for those factions
I really do like the NPC set up that you came up with. Feels pretty well balanced. Could have Hollow or Citizens have 2 NPC's instead of one to stimulate more of a pack of hollows/community of citizens feel to things and balance things out assuming the registration bonus doesn't work as well.
Thread limitation I like. Especially being able to stay in a current thread then join an event.
I also like the R&D idea too. Though I would like to ask if it will cost any gold to make the weapons/armor or if you will just have to write a certain sized thread.
Another idea for the R&D tier is that maybe at level 4 you can get a discount on a custom item or as you increased the skill you got a biggest discount. Could be done by either looking at the custom item as either a weapon or a piece of armor, or by combining the two and making an R&D Weapons/Armor skill and a R&D Custom Item skill. Rationale behind it would be that you made the item but had to spend money to buy supplies but because you know what your doing you won't need as much supplies to make it.
For items in general I think we should have a template for item ideas. That way if someone has a really good idea for an item that they think should be available for anyone to purchase then they can just register it.
For using gold to buy nonessential things like food/jewelry I have to agree with Jeff. I know that would discourage me from RPing in a restraunt if I was trying to save up for a custom item or something like that. I would personally prefer to keep things as they are with that one. The only exception would be if it was bought from an actual PC's store such as Sengoku's tavern or to continue with using Katsu as an example, have him decide if he wants the character to actually pay some of their gold for a meal or just say that he paid for it.
For the otM's we could have a vote but also have a staff decided honorable mention. I would also suggest the option of an anonymous nomination just in case someone doesn't want to make it public.
I would like to also say that I'm glad that we're having a discussion thread like this in order to discuss the entire site. But I would like to say that we should have these kinds of threads more often. Last thread we had like this was just after the reboot where we discussed the new system. I know we had another one after the event but that was just to discuss how we liked the new event system and it didn't really go into any other problems from what I recall. I think we should have a thread like this every 3 or 4 months just to make it easier to quickly address an issue
Outside of those I can't really think of much to add/contribute.
EDIT:
So having taken a long time to write the rest of that post I didn't notice Frox and Koji's new responses.
Personally I have to disagree with the one high ranker per person even if that character has died suggestion (granted there probably is a fair amount of bias on my part due to how would concievably affect me.) I think that it should looked at on a case by case basis. While I do agree that Frox does have a pretty good point that other people should be given a chance, I still don't think it is fair to pass over someone who has played a high ranking character for a while and proved that they are up to the task just because their character happened to die.
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Post by Deleted on Apr 4, 2013 20:42:12 GMT -8
I'd just like to point out something frox has said. She suggests that we officially change the acronym of NPC to something more fitting, and it's funny, because I thought of the same thing but did not approach it due to my lack of new acronyms ideas and that just in general, it was sort of trivial in comparison to other things being talked about at the time. But because it is addressed, I shall put my opinion forth, I agree and also suggest a change.
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Post by Deleted on Apr 4, 2013 22:29:15 GMT -8
I basically just glossed over everything, so forgive me if I touch on subjects already explained.
First, let me just say that I barely participate in anything on this site. Well, anything beyond RP. I have yet to - and don't plan to - use any rewards I have gotten outside of character RP. In fact, I think I've only used my points once. I bring this up as a away of saying I don't care how rewards/gold/rp/whatever is handled. I don't use it.
I also have never successfully played more than one character at a time. So my position on the 2nd Character Debate remains unchanged; I think it's a terrible idea. But that seems to be just me.
The only other thing that caught my interest was Katsu mentioning something about the tier system. I think it needs to be reworked. I have long envisioned Rip to be a fist fighter; a fast, enduring fist fighter. I've never seen him as particularly strong. Unfortunately, I can't build my character the way I'd like. If I want him to have lots of speed and stamina, he can not also be good at hand to hand. Likewise, if I wanted him to be a fast and strong sword-fighter, I can't really do that either. I feel the leveling of the Stat and Skill tiers should not be dependent on each other. It too greatly limits the direction a character can take.
That's all I can think of right now. I have half formed opinions about a couple of other things but they fall under that first category I mentioned; I don't participate in them so I don't really care. I might have more to say later, when I'm less tired.
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Post by Deleted on Apr 5, 2013 1:29:30 GMT -8
New tact, reply as I read.
I'm not sure about whether we should have 2 accs or one. I'd prefer to have one account for both characters. The issues Frox stated on the discussion also apply to NPCs somewhat, though admittedly reduced. Nevertheless, there is argument that NPCs should also be under a separate account, which can lead to 4 accounts. Frox also mentioned new members. Well, I think this system would be worse, for when a new member wants to figure out who holds what account. I had enough trouble connecting characters, people and box names. With there being at least two accounts, the problem gets worse. Currently display names are character names. I do not believe a new member that new characters will come in with this expectation. As such I believe that multiple accounts will actually make identification more difficult, not easier. And I haven't even got into the issue of PMs.
NPCs, it depends how one decides to use them. Frox is viewing them as requiring growth from the main character, but I'm viewing them as a way to boost the main character. As such, I propose that one would need to 'buy' an NPC, like they would with a pet. As for changing the name, probably a good idea, but something that would distinguish it from the secondary character.
That is one thing that could happen. Although say Yoshiya entered You and Me go Fishing in the Dark. He was already established as being alive in An Ambitious Game, which was started later, with no time connections to previous threads, so it presumably takes place in the future. As such, his death would cause a temporal paradox. I think if we're going to do this, we need to remove past thread immortality, and talk about timey wimey balls or something.
I can get behind bonuses for killing PCs. But only if you want more people dead. Do you want more dead people, Cain?
What Frox said on people being in nine threads, you didn't factor in a second character, so that would be eighteen ^_^ Although (and this needs confirmed by Cain) I think it is Present, Past, Past, Past, Event, NPC, so that would be six. Add another character, and that is twelve. Probably overdoing it, but that is up to the individual, and if they can do it, that is amazing. And I am slightly scared.
Stat caps, would it be possible to allow 3-3-3-3 builds, instead of the 4-4-2-2 we currently have? :3
Sorry Frox, but I am adamant on the anonymity issue. Otherwise people may refrain from nominating people for political reasons. Honestly, the way competitions are run is already is slightly offensive to me as an economist, with incentives being misplaced. Too lazy at the moment to look up examples, will do so if pressed. We could do a general praise thread though. Albeit it may discourage people who don't receive public approval. I will say though, on a few occasions I have had people yelling at me about my RP posts. I fully admit I may not be the best writer among you, but honestly, it was irritating, to say the least.
Ranged. OK, I admit, I've messed up my personal abilities, but I have made allowances for range in my weapon's third form, so this isn't an issue with Yoshiya, but with Rukons, so please stop referring it to as such.
I REALLY want to stop discussing Kurisuna here, I really want to say that I have nothing against Aki or her character, and both she and Kurisuna are a great asset to Akitokiyami. But to address your point, Kurisuna's characterisation means that she could kill pretty much everyone. She killed Shigeo for political reasons. As such she could probably find reason to kill a disillusioned Rukon. In short, as we all know, Aki has reason to kill everyone BUT I AM NOT RAISING ISSUE WITH AKI OR KURISUNA ;-;
Activity exists in other places besides in RP here. Honestly, the most important thing on this forum for me is the chatbox. As such, to keep people we have to get them talking on the box. In terms of Rukons, I know that Fuji has left, dunno where Miha is. I can't speak for Carb or yourself, Koji, but I know both Katsu and I are working on our own schemes. What may help Rukons is if Seireitei would start employing more Rukon to do jobs inside city walls, as well as opening up the city to the public. Albeit that may reduce distinctiveness between the two factions. Honestly, I don't know. Before we lost the Wasteland as a separate board (a decision I understand, though I disagree with it), we had the situation where both Shinigami and Hollow could tread the Rukongai, but the Rukons were limited to the Rukongai, it being too dangerous to go to the Wasteland (or even the Fourth) and we were not allowed within Seireitei. We were caught in the middle. Of course, some like doing that, and I am happy being a Rukon. And I believe I am active enough, right? o.o
On staff, I do tend to agree. We could do with a few more staff members.
MREs are something I could get behind.
Koji, as a newbie, I haven't heard of random item threads, so I'll need that explained.
I think the imbalance is because of the source material. Bleach revolves around the Shinigami, so that is the most attractive place to be. Having not consumed the material, I was not as inclined to be a Shini (and I took Rukon because of the imbalance). Of course, not knowing Bleach could mean that this point is completely wrong. I will say though, if I had a secondary character, it would be a Shinigami.
For the Notched Axe, if real money were allowed, it honestly would discourage me from going there. As I said before, I have a personal distaste of using consumables, and generally using resources. We are paid monthly. I think we should assume that what we receive already has costs of living removed, stuff like fuel, clothes, rent, food, etc. As such, eating at the Notched Axe would be paying twice. The money we receive is already adjusted for the purchase of food, though I do recognise eating out is usually more expensive, though even then, I believe it is accounted for already in the initial deduction.
What Crazy said on High Rankers. Complete agreement.
And as for Carb, yeah, the tier system could do with a look at.
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Post by Jayne "Sharp" Invilus on Apr 5, 2013 1:37:39 GMT -8
Basically the idea, if I remember it, was that basically a random item of a random rarity would be picked by the admin, and then it gets hazy from there, but something about it being a thread in a random place for a character there or a random person in a current thread or something. I dont remember, its honestly been like years since the original concept was talked about, but it was basically about getting characters to RP getting items (Of positive and negative effects) with a (At the time) Cash Moderator. You could choose to take the item, or not, but you wouldnt know what it was, what its effects were, what it did, etc. Its just an item they placed for you.
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Post by Deleted on Apr 5, 2013 4:58:40 GMT -8
Arrite, let's do this.
First, to touch upon secondaries: I don't oppose ''no additional high ranker'' to the players currently privy to one, but I am against restricting the Arrancar in this fashion. What I see in regard to a high-ranking Hollow is a character who's started with an inherent tier advantage, since they are, or should've been, the most combat-oriented faction. The hierarchy of the Shinigami means jack all, and so does the evolution thematic; the Adjuchas, as the mechanics stand, are laughably superior to the Arrancar in every respect. It is appalling.
Beyond the standard high-tier Arrancar, don't narrow the character palette in such broad strokes: enable a ''lesser'' breed that, while identical, begins with the standard three points to allot. Or four, as Cain suggested, to bolster the faction. That isn't my concern, although I confess that I vastly favor humanoid characters, and the animal savagery of Adjuchas appeals minimally to a player like me.
I motion we outright remove the ''maximum of five'' Arrancar limitation. Let's keep in mind they doesn't operate anything like the Gotei, here, and how the Hollow are essentially fighting two factions on their own.
Accounts: I can roll both ways. I do not particularly care for the accuracy of our member count, which is defective either way--we have 51 registered users, and yet only half of this value, as of the latest activity check, is worth taking into consideration. And this is my wildly subjective opinion: while keeping to a singular account has tidied up the site, I liked the clutter, guys. :< I liked our bloated active users list. I imagine it was a lot more enticing to new players, as well.
NPCs: Discussed this with Cain extensively beforehand, but I'll toss up a ''yesyesyessss'' here as well. I am all for renaming them, and I like the term ''secondary character,'' or SC, well enough; let's face it, judging by pre-reset AK's liberal application of these, they were far flung from being non-playable characters.
However, I am apprehensive, as I have seen NPC be exploited in ways unfavorable to roleplay. To discourage a player from tossing theirs to the wolves, or wielding them in an omniscient fashion (to gain or abuse information to promote OOC self-interests), I suggest a certain span of time before a player may register a second NPC to their name after their first has expired.
To the best of my understanding, the NPC would not get three past threads of its own. Of course, now that you bring it up, I think this is fair.
My take on past threads differed in that I didn't think they needed restricting. At all. Participate in as many as you feel you can stomach without burning yourself out. Something Cain and I had been discussing was a revamp of our activity rule, which would serve to safeguard the impetus of a particular roleplay--instead of a three-day break from the latest post before a player is exited automatically, how about narrowing that window to two days, while giving fellow thread-goers the right to request that particular person be removed? To clarify, this would mean the person may theoretically have as long as they want--no more stress of being automatically extricated--at least until another participant messages a moderator to exit the character in question.
This would make it easier on staff, as well, and ensure that a roleplay does not stagnate in the multiple past threads we're working towards.
This needs to be remedied, and it would partially solve Rip's concerns. I'd like it if, for the same cost of leveling that particular grade of stat/skill, we could raise the cap instead. So... 50 RP to augment [1/2] to [1/3], for instance.
R&D and PvP: carry on. I like the prospect of both.
Recruiting: I live in a Francophonic country, and most of my acquaintances do not speak English nearly well enough to roleplay. Still, I am trying.
Cash: we need a bigger monthly paycheck. Better yet, a bigger bi-weekly paycheck. Regarding citizens with functions a la Sengoku, I fully endorse paying him actual gold. That we should have a job system, and such scarce methods of obtaining currency is, forgive the affront, complete garbage.
I love what Katsu has done with his Rukongai citizen and I WANT TO THROW MY MONEY AT HIM RHEIJMFRWERDWE. Don't you go ''well, you can do that anyway,'' because everybody should be doing this. MAKE A MENU KATSU MAKE ONE NOW.
There's more to come, but I gotta run, so this is all you fairies are getting out of me in the afternoon. However, since we spoke of recognition: thanks to Frox and Cain for arguing on my behalf over the PvP spree. You both made amazing posts. c:
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Post by Bard "Dual-Strike" Alrikson on Apr 5, 2013 5:13:21 GMT -8
okay, my turn again, right? I'm all for secondary characters, but I prefer to have them on separate accounts. Personally, I more easily slip into the mindset I require for a character when each character is a separate account. Don't ask me why, I'm weird like that. It feels more comfortable, and for me the writing seems to flow more easily when I'm using separate characters. Much like Frox, I would find it rather confusing to see just these nonsensical, non-character related names on boards, trying to figure out who is posting where. I thought we had a good system before the reboot, and while yessssss we did get cluttered, it also made us appear much more active, because even when one account was locked in threads, another could still be out doing stuff. You could move multiple storylines with a clear idea of who's doing what and where they're doing it. Weak justification, I know, but that's how I feel. Ultimately, when it comes to secondary characters, I'll pretty much do whatever the rules say.
Nod's comment on the Tier system makes sense. Having the two tiers so intimately connected sort've makes it hard to achieve a unique character development. Between the Skill Based Stats (Footwork, Hand to Hand, etc) and Attribute Based Stats (Strength, Speed, etc) you SHOULD be able to make a character with a very diverse and unique set of skills. But the requirement of having certain stats to achieve a desired effect means that eventually everyone's just going to become jacks of all trades. I feel like the original intention was to have folks picking paths for their characters like "Speedy DPS Guy" and "Muscle Bound Tank Guy", but instead we've wound up with people picking stats to achieve certain powerful abilities and attacks, to get certain results for their character.
Damn it Akiza, now I HAVE to make a menu because YOU PUT IT IN MY HEAD.
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Post by Deleted on Apr 5, 2013 6:55:08 GMT -8
Jeff has reminded me of something that I feel pretty ashamed of for having forgot: the relocation of The Wastelands board. I disagree with it's relocation and I move to have it put back in it's original place.
When I saw Seireitei, Rukongai and The Wastelands, I saw Shnigami, Rukon Citizens and Hollow. Now it's like I just see The Wastelands as an extension of the Rukongai and it saddens me so. I feel as if they were downgraded.
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Post by Deleted on Apr 5, 2013 7:12:10 GMT -8
Staff: oh my. Oh my. Let it be known it is not my intention to offend, or single anybody out.
I am not at all satisfied with the way tasks have been distributed among the staff. We have gone ludicrous spans of time without their contributions, and I am honestly a little livid when I deign think of how many opportunities have been missed to improve upon activity. I respect--don't get me wrong, I do--how you guys are sacrificing your free time, every now and then, to entertain the whims of our member-base, but if you find it a chore, or struggle to maintain appropriate levels of activity, take a breath, step down, and enjoy the roleplay like the rest of us without the oppressive burden site personnel shoulder.
You guys are NOT window dressing. You are dedicated, proficient roleplayers, and you can take the initiative yourselves. I implore you not wait for your superiors to assign a shiny new workload after months of repose. Go up to them and suggest events, contests! Post in the game boards! We are counting on you.
Activity: I stand at something of a loss for reasons I've briefly touched upon in my previous post. I have managed to recruit a friend, who has known about AK for a while now, and will hopefully be introducing himself in the near future. All I ask is for you guys to make him feel welcome, since he is terribly confused and, yes, outright afraid he isn't up to our nonexistent standards.
otM: I would like to see a thread specifically for the winners and nominees of this contest. The way we have our polls set up, and the victor disclosed in the respective accouncement thread, is deplorably forgettable. Why not bring back our Hall of Fame? Post the winners of each category, perhaps include a 100x100 picture of their choosing (aesthetics are important), and for the love of God do not forget about the other nominees. These can be ''honourable mentions'' in smaller print, I don't care.
This is simple: You and Me go Fishing in the Dark is being treated as a current thread, and you will not supercede this by entering a future topic. By entering a current thread, you decline all ongoing present topics that occur before the one you have partaken in.
When/if we allow second characters, I motion to return the Wastelands to its original board, as well. This may oppose the whole point behind naming the place ''the wastes,'' but I want to see more of its geography beyond ''mountains here, mountains there, mountains everywhere.'' Let's toy with the panorama. I want one or two possible shifts of scenery if I'm to roleplay a Hollow.
Felt like I had more to say. :l
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Post by Deleted on Apr 5, 2013 7:13:56 GMT -8
Ye gods, this is a lot to take in all at once, but I can't shut myself up forever. I guess I'll toss in my two cents here. Nevermind whether it's warranted now or not. So, I've been a moderator on boards specifically promoting writing ability. I nearly became admin of said board (Didn't have the time to admin something of that scale), and said board had been around for nearly 7 years when I came along. Something that struck me very particularly about the board was that I was never penalized when real life got in the way of the game. I understand that people are adamant about keeping activity up, and this is a challenge faced universally by games, whether they be tabletop or play-by-post or whatever. You have to keep people interested enough so that they'll come back, but you have to forgive them when they don't for a bit. That said, two things, I feel, don't get stressed enough with the rules as written. There isn't much emphasis on writing. I can't be assed at this point to go quote who said it with all them novels before me, though I read each and every one, but earlier it was mentioned that it isn't clear what constitutes a "quality post" or better writing. I feel as if this is something central to roleplaying, particularly so on forums. I'm always happy to feel like I'm being pushed to write better and provide more information on something. I also feel like it's okay to PM me or MSN me (PM me for that if you're so inclined. I might yield.) to ask "What would Aya do here? It helps me write a better post to include her." People seem afraid to step on other people's toes and state facts when roleplaying, and that makes it difficult to produce better writing. Second thing is activity oriented, which I touched on before. I like the three day rule right now. I'm checking myself day to day to make sure when life has gotten crazy that I haven't gone over. Ki not being here accented to me why I'm opposed to Aki's suggestions. If I don't know when I'm going to get the boot, I won't feel motivated to check myself before I wreck myself. If I'm just waiting for some time when people get fed up, then I'm not motivated to get my ass into gear. People can PM me if I'm too slow. I'll respond with either "Here's what's going on. Is this okay for now?" or I'll simply leave the thread as a courtesy. Two days is too short, though. I don't agree and don't approve. Three is just enough for me not to get stressed about posting more than twice a week at most. I don't make a habit of posting that slowly, but I come from a forum where posts could take up to a week per person. Where I think, mechanically, things could use improvement is in the rate of aquisition of RP and gold overall. 500 gold for a custom item is a lot when you're pulling in so slowly, and I think a real-time money distribution is fine. Hollows are justifiable in that they can have found money in the wastes or have killed someone. It's completely RP-able, I think. One thing I'm a fan of is player improvisation and creativity, and much of the setting as written tends to limit that, and I think that's rather unfortunate. I'd like to see more petty things to spend money on, provided there was a greater influx of money. It'd be fun to be able to spend 10 gold on a well-written post for a robe or dress for Aya and feel like she's actively buying things and dealing with gold that is hers. It'd be nice to go "Round of drinks! I'm buying!" and actually buy them.Second characters. Now, I'm nervous about this. Again, activity is paramount to me, and if I do too much, I'll panic and drop the ball, so I'm hesitant to make another character even if I can. I have avoided high-ranks for similar reasons, and I kind of like it that way. If I had the option, I'd make a hollow, and I'd play the game of "how long can my hollow last?" I'm not opposed to character death. In fact, when my hollow died, I'd make another hollow. It keeps that end fresh for me, and simulates how hollow might actually be. They're like a dime a dozen, so why not have them be as much? Make a brute-force hollow who wants nothing more than to see Seireitei in ruins. He gets killed because he's stupid and rash. Then you make a crafty hollow who works on subterfuge. He gets killed because he's a chump. At some point, I also want to play a cutesy hollow pet to some other player's Rukon, kept secret from people somehow. I know people get upset about hollows not acting like hollows, so of course, I'm happy to play AGGRESSIVE, but it seems adorable and kinda fun (and backed somewhat by canon. Nel wasn't bad!). The only thing I'd have a problem with is seeing any RP built up there wasted when the character dies. I'm not opposed to character death. I am opposed to feeling like my character shouldn't die because I'll have to start from square one. I don't have a good suggestion to remedy this. I honestly don't. If you're not careful, one character will wind up being super paranoid and not die and get overpowered, and then you have to decide if that's okay. I agree with a few more things that Aki said. If secondary characters are implemented, second accounts are the way to go. It at least looks, then, like we're more active. NPCs I'm not terribly fond of, but mostly because I don't see much of a difference between that and second characters. Maybe I'm misunderstanding how people want to implement that. I like being able to increase stat caps, but I'd also like to know how I can earn more RP per post. That comes with writing better and spending time to comment about stuff. MREs are cool. It'd also be nice to get clearance to award RP or gold for contests we run OOC so things like the poetry contest aren't strangled when Ki disappears. "Ki's not here, but there's still Frox's thing and Haru's thing, etc, etc." R&D I don't care about. Do what you're gonna do. Sorry for yet another novel. I know it's tough reading all these, guys! If you have, here's a cat in a sink.
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Post by Mallach Dirson on Apr 5, 2013 9:48:53 GMT -8
Account/2nd character
Alright, I don't have a whole lot to say on secondary characters or secondary accounts. To those who feel they can run'em with success, all the power to them. If you feel more comfortable in posting as a second character on another account, ok. If you feel you can do this all on the same account, ok. Honestly wouldn't bother me any other way.
MRE/events
I do like the idea of MRE, I actually tried doing something similar shortly after the new year and got turned down, because I was told it sounded too much like an event, and as we just hand one got told no. I was annoyed, as even then I thought we as a whole weren't rping with as many people as we could be and I was trying to boost that and was shot down, so ya. I'm down for that myself.
For events in general, um, well my concerns have basically already been addressed by a few so I wouldn't bother recycling their comments.
Tier system
I do like how simple it is, and it is simple. Anyone who argues this is just over thinking it. But I do agree, that having to follow it's current guidelines as strictly as we're being forced to, is unfortunate. I agree with Carb in this, if we're allowed to put our rp points where we want in the 'tree' it will open up for a lot more customization between characters, so we might not be able to get certain forum wide abilities, oh well. At least we won't have a bunch of copies running around with just our personal abilities being the only real difference in that aspect.
Staff
I admit, I've been incredibly lax in my duties, more so in the last few weeks. I don't really have much of an excuse, I have been ill the last little while which is an excuse I don't like to use and on top of work, another excuse I'd rather not use, I just don't feel like sitting at a computer once I get home. More so after a busy day.
So if I'm asked to step down, I will. No hard feelings, I'd much rather focus on my character or characters depending on how things go, than boggle up everyone else's day by not being as active as an rp moderator as I should be.
The Wastelands
To be honest, I don't remember much about this topic first being brought up in the staff area. I'm sure it was at some point, but I don't remember if I put much input on said subject or any. Personally, I'm not a big fan of the merge myself. I'd agree it doesn't get the most use, but that doesn't mean you simply sweep it under the carpet and put it as a sub board, like it's an embarrassment.
It's a separate area, it should be left separate.
R&D
We don't need it. Quite frankly when we did have it, it was mainly used for the division, or people who had it, to benefit themselves when as a core it should've been used for everyone. Now I understand most characters who did follow in the R&D path were greedy, insane lil buggers and it suited their characters to, well not share.
But still, no. We don't need it. If someone wants a special item, wait for your birthday. If you want a new item added for the entire forum, we have a registering system for that, I think. And if we don't, we can and should add one.
In closing
I'm sure there was something more I could've put my input in, but pretty much everything I would've said on those subjects has already been said word for word. What I did comment on, I put a slight twist of my own on it. So I don't reck'n I got much else to say. o.ob
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Post by Mhairyn "Aryn" Dirson on Apr 5, 2013 10:44:13 GMT -8
I don't have time to address everyone's point as needed, but there are a couple of things that I need to mention before I go flatout ballistic and rip something to shreds.
1- I have a vain character. She's pretty much 16. I WANT TO SPEND MY GODDAMN GOLD ON THINGS TO MAKE HER PRETTIER. She's got a crush. She wants to go on dates. I WANT TO TAKE HARUPIA OUT FOR A NICE MEAL AND HAVE THAT COME FROM MY POCKET. ffs
I don't give a rat's diseased ass if you're a hermit and don't want to spend your gold on consumables. Just because you don't see yourself doing it doesn't mean that others shouldn't have the chance to function like a normal person. There's more to RP than just dealing with whatever the site throws at you.
2- High rankers. I understand that you died and it sucks and it may not have been your fault. But it will not hurt you to try something else instead of just revising your character so that you can basically do the same thing. As someone who started with a low-ranker, I would like a chance to have a first chance at getting the character than someone who wants to make one because he just died. That is not fair to me.
3- Where the fuck, pardon my language, do politics come into play?
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Post by Deleted on Apr 5, 2013 12:48:01 GMT -8
To start with I have to say that I like gaara's suggestion of a weaker arrancar. Makes sense if someone wants to make a hollow but would rather play a humanoid character.
Granted that I haven't played an adjuchas but I have to agree with gaara that the adjuchas have a better set up in terms of mechanics. The only advantage I could give to the arrancar over the adjuchas is the bala ability.
I think we should use the adjuchas setup for arrancar too. For the most part I could see that working with the only exception being how we would deal with Res/Segunda. But that could focus just on reverting back to adjuchas/segunda form instead of that and access to personal abilities. If we did use the adjuchas setup for arrancar too then it would also help differentiate Arrancar and Shinigami considering that the only major difference between the two is the abilities they get from the reiatsu tree.
On the topic of the tiers, I have to say that I like the idea of being able to pay 50 RP points to increase the stat cap from 2 to 3. Would help solve the problem that Carb mentioned to an extent.
I also like the idea of separating the stat and skill tiers. It would allow for a lot more customization. If we did do that we can have the abilities dependent on the level of the skill tier so they won't end up becoming under rated. Overall I think this would work pretty well. Only complication I can possibly see from this is the reiatsu stat because it's not extremely useful unless the character has a power/ability to use it on.
I have to say that the cooldown period between registering a second NPC if one of them dies is a pretty good way to keep balance. I suppose 2-4 weeks would be a good amount of time.
I have to say that I'm mixed on the subject of activity. I personally like the 3 day rule because it gives me enough time to post even if I'm having a busy week at college.
I would like to say that for this next part I'm not trying to insult anyone or call out anyone in particular and I apologize if anyone feels like I am doing so. But I think our problem is that the enforcement of the 3 day rule is inconsistent. I have seen it enforced when it needs to be, but I have also seen it take days before a character was exited. I think we should try to be a bit more consistent with how it is enforced. Another idea is that we can give whoever is next the ability to exit someone if that person is taking too long. For example lets say that Gaara, Katsu and I are all in a thread. If I haven't posted for three days and no one has exited me for a few days nor have I posted, then Gaara should be able to just say that my character exited the thread and so the thread can continue.
For the relocation of the wastelands, I think we should put it back into it's own board. Granted that I'm going to assume that we will allow a second character which would in theory make more hollow characters. I can think of a few different areas for the wastelands. Could be ruins of old cities, cave systems, swamp areas near the toxic pits.
For High Ranking characters, I do have to agree with what Frox said to an extent. In general if two people want a high ranking spot then the fact that one person has already played a high ranking character should be counted against them. I just think that shouldn't be the only thing to consider if choosing between two people for a high ranking character.
I can't really think of much else to say other than HI GAARA'S FRIEND, WELCOME TO AK AND I CAN'T WAIT TO READ YOUR POSTS.
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Post by Deleted on Apr 5, 2013 16:27:39 GMT -8
And to address Frox's points against me.
1) As is Mai can still take Harupia out for a meal, buy him gifts, whatever. As such, I am not limiting your ability to act like a 'normal person', but these changes would impact my ability.
The fact is, the monetary system here is completely insane.
Without bonuses, we earn 20 gold a month, if I recall correctly. To buy bandages takes two months. To buy a one use blade takes three. A bow takes four. A pet takes five months. To buy a custom item takes OVER TWO YEARS. Really, with income being as slow as it is, we can't afford to be using it for RP purposes. If I spend my gold, I want something tangible and useful.
How much would you pay for food? Using matches, the salve kit and bandages, I'm going to say that roughly £1 = 20 gold. Handily, £1 is equal to a month's pay. A single course at a decent restaurant would cost about £7. It would take you over half a year to invite him out to dine.
Yoshiya is a day labourer. He works for a day, gets paid, then works somewhere else the next day. Let's say he works 5 days a week. This month, there are 22 week days. Since the currency doesn't have any lower divisions, then he is working two days for gratis. Of course, since he is not working and is teaching Kurai in the wasteland, does that mean that he shouldn't get paid?
We cannot use actual gold as actual payment here. It simply doesn't work.
2) Just to put my thoughts on the issue, if someone has recently played a high ranking character, then whilst it shouldn't completely stop them from taking another high-ranked post, it should be considered against them if there are other people also wanting that post.
3) First of all, no, your language has not been excused. Of course, you are free to ignore my disapproval.
The human race is comprised of social and economic constructs, through which power and influence flows. Politics is everywhere.
To apply it to AK and the otM's, there are people who don't like other people. Indeed, there are groups of people, who generally don't like people. It would be politically bad for them to defy their social group and publicly give praise to that person.
"What? You nominated Jeff for XotM!?!?! He's a complete jerk / Yoshiya is lame / Jeff's writing is pathetic. What are you thinking? Are you stupid!?"
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